Drag and drop works
This commit is contained in:
234
MainBoard.cs
234
MainBoard.cs
@@ -1,130 +1,134 @@
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using Godot;
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using System;
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using Godot.Collections;
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using lettergodot;
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public class MainBoard : TileMap
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namespace lettergodot
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{
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public Dictionary<Vector2, GameManager.FieldType> Points = new Dictionary<Vector2, GameManager.FieldType>();
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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SetupBonusTiles();
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DrawLettersOnBonusTiles();
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}
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private void DrawLettersOnBonusTiles()
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public class MainBoard : TileMap
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{
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// For every bonus tile, draw a label on it
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// 'DW" for DoubleWord
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// 'TW' for TripleWord
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// 'DL' for DoubleLetter
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// 'TL' for TripleLetter
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foreach (var point in Points)
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public Dictionary<Vector2, GameManager.FieldType> Points = new Dictionary<Vector2, GameManager.FieldType>();
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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var position = point.Key;
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var fieldType = point.Value;
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var label = new Label();
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// make label text bold
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label.AddFontOverride("font", new DynamicFont { FontData = new DynamicFontData { FontPath = "res://Roboto-Bold.ttf" } });
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label.AddColorOverride("font_color", new Color(0, 0, 0));
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switch (fieldType)
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SetupBonusTiles();
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DrawLettersOnBonusTiles();
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}
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private void DrawLettersOnBonusTiles()
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{
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// For every bonus tile, draw a label on it
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// 'DW" for DoubleWord
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// 'TW' for TripleWord
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// 'DL' for DoubleLetter
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// 'TL' for TripleLetter
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foreach (var point in Points)
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{
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case GameManager.FieldType.DoubleWord:
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label.Text = "DW";
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break;
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case GameManager.FieldType.TripleWord:
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label.Text = "TW";
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break;
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case GameManager.FieldType.DoubleLetter:
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label.Text = "DL";
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break;
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case GameManager.FieldType.TripleLetter:
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label.Text = "TL";
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break;
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var position = point.Key;
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var fieldType = point.Value;
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var label = new Label();
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// make label text bold
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label.AddFontOverride("font",
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new DynamicFont { FontData = new DynamicFontData { FontPath = "res://Roboto-Bold.ttf" } });
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label.AddColorOverride("font_color", new Color(0, 0, 0));
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switch (fieldType)
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{
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case GameManager.FieldType.DoubleWord:
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label.Text = "DW";
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break;
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case GameManager.FieldType.TripleWord:
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label.Text = "TW";
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break;
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case GameManager.FieldType.DoubleLetter:
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label.Text = "DL";
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break;
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case GameManager.FieldType.TripleLetter:
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label.Text = "TL";
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break;
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}
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label.RectPosition = new Vector2(position.x * 64 + 20, position.y * 64 + 25);
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AddChild(label);
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}
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label.RectPosition = new Vector2(position.x * 64 + 20, position.y * 64 + 25);
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AddChild(label);
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}
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}
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private void SetupBonusTiles()
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{
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Points.Add(new Vector2(5, 1), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(9, 1), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(7, 3), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(1, 5), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(13, 5), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(3, 7), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(11, 7), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(1, 9), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(13, 9), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(7, 11), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(5, 13), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(9, 13), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(3, 0), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(11, 0), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(0, 3), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(14, 3), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(0, 11), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(14, 11), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(3, 14), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(11, 14), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(2, 1), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(12, 1), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(1, 2), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(4, 2), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(10, 2), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(13, 2), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(2, 4), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(6, 4), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(8, 4), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(12, 4), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(4, 6), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(10, 6), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(4, 8), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(10, 8), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(2, 10), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(6, 10), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(8, 10), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(12, 10), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(1, 12), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(4, 12), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(10, 12), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(13, 12), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(2, 13), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(12, 13), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(6, 0), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(8, 0), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(3, 3), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(11, 3), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(5, 5), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(9, 5), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(0, 6), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(14, 6), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(0, 8), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(14, 8), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(5, 9), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(9, 9), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(3, 11), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(11, 11), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(6, 14), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(8, 14), GameManager.FieldType.TripleLetter);
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}
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public override void _Input(InputEvent @event)
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{
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// when user clicks on a tile
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// print tile position
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if (@event is InputEventMouseButton eventMouseButton && eventMouseButton.Pressed)
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private void SetupBonusTiles()
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{
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var tilePosition = WorldToMap(GetGlobalMousePosition());
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GD.Print(tilePosition);
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Points.Add(new Vector2(5, 1), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(9, 1), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(7, 3), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(1, 5), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(13, 5), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(3, 7), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(11, 7), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(1, 9), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(13, 9), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(7, 11), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(5, 13), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(9, 13), GameManager.FieldType.DoubleWord);
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Points.Add(new Vector2(3, 0), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(11, 0), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(0, 3), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(14, 3), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(0, 11), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(14, 11), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(3, 14), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(11, 14), GameManager.FieldType.TripleWord);
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Points.Add(new Vector2(2, 1), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(12, 1), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(1, 2), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(4, 2), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(10, 2), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(13, 2), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(2, 4), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(6, 4), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(8, 4), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(12, 4), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(4, 6), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(10, 6), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(4, 8), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(10, 8), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(2, 10), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(6, 10), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(8, 10), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(12, 10), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(1, 12), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(4, 12), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(10, 12), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(13, 12), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(2, 13), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(12, 13), GameManager.FieldType.DoubleLetter);
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Points.Add(new Vector2(6, 0), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(8, 0), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(3, 3), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(11, 3), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(5, 5), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(9, 5), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(0, 6), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(14, 6), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(0, 8), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(14, 8), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(5, 9), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(9, 9), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(3, 11), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(11, 11), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(6, 14), GameManager.FieldType.TripleLetter);
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Points.Add(new Vector2(8, 14), GameManager.FieldType.TripleLetter);
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}
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public override void _Input(InputEvent @event)
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{
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// when user clicks on a tile
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// print tile position
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if (@event is InputEventMouseButton eventMouseButton && eventMouseButton.Pressed)
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{
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var tilePosition = WorldToMap(GetGlobalMousePosition());
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GD.Print(tilePosition);
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}
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}
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}
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}
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}
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