Files
old-coregodot/DragAndDrop.cs

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1.9 KiB
C#
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2022-12-04 12:14:13 +01:00
using Godot;
using System;
public class DragAndDrop : KinematicBody2D
{
/*
Convert this code to C#
extends KinematicBody2D
var dragging = false
signal dragsignal;
func _ready():
connect("dragsignal",self,"_set_drag_pc")
func _process(delta):
if dragging:
var mousepos = get_viewport().get_mouse_position()
self.position = Vector2(mousepos.x, mousepos.y)
func _set_drag_pc():
dragging=!dragging
func _on_KinematicBody2D_input_event(viewport, event, shape_idx):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
emit_signal("dragsignal")
elif event.button_index == BUTTON_LEFT and !event.pressed:
emit_signal("dragsignal")
elif event is InputEventScreenTouch:
if event.pressed and event.get_index() == 0:
self.position = event.get_position()
*/
private bool dragging = false;
public override void _Ready()
{
Connect("dragsignal", this, "DragSignalImplemenmtation");
}
public override void _Process(float delta)
{
if (dragging)
{
var mousepos = GetViewport().GetMousePosition();
Position = new Vector2(mousepos.x, mousepos.y);
}
}
[Signal]
public delegate void dragsignal();
private void DragSignalImplemenmtation()
{
dragging = !dragging;
}
public override void _Input(InputEvent @event)
{
if (@event is InputEventMouseButton)
{
var eventMouseButton = (InputEventMouseButton)@event;
if (eventMouseButton.ButtonIndex == (int)ButtonList.Left && eventMouseButton.Pressed)
{
EmitSignal("dragsignal");
}
else if (eventMouseButton.ButtonIndex == (int)ButtonList.Left && !eventMouseButton.Pressed)
{
EmitSignal("dragsignal");
}
}
else if (@event is InputEventScreenTouch)
{
var eventScreenTouch = (InputEventScreenTouch)@event;
if (eventScreenTouch.Pressed && eventScreenTouch.Index == 0)
{
Position = eventScreenTouch.Position;
}
}
}
}