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old-coregodot/startup.cs

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454 B
C#
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using Godot;
using System;
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namespace lettergodot
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{
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public class startup : Node
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{
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// Declare member variables here. Examples:
// private int a = 2;
// private string b = "text";
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// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
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}
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// // Called every frame. 'delta' is the elapsed time since the previous frame.
// public override void _Process(float delta)
// {
//
// }
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}
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}