44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
/*
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* Copyright (c) 2018, 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any
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* person obtaining a copy of this software and associated
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* documentation files (the "Software"), to deal in the
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* Software without restriction, including without
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* limitation the rights to use, copy, modify, merge,
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* publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software
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* is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice
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* shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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* ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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* TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef GAME_H
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#define GAME_H
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#include <SDL.h>
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#include <SDL2_framerate.h>
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#include <SDL2_gfxPrimitives.h>
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#include "grid.h"
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bool Game_start(SDL_Renderer *renderer, int w, int h);
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#endif // GAME_H
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