Files
old-core/include/utils.h
Amine B. Hassouna 74002ad24e Minor fix
2019-02-15 21:20:19 +01:00

71 lines
2.1 KiB
C

/*
* Copyright (c) 2018, 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any
* person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the
* Software without restriction, including without
* limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice
* shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
* ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
* TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#ifndef UTILS_H
#define UTILS_H
#include <stdbool.h>
#include <SDL.h>
// Define MAX and MIN macros
#define MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
#define MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
#define COLOR_BREAKUP(COLOR) COLOR.r, COLOR.g, COLOR.b, COLOR.a
extern const SDL_Color COLOR_TRANSPARENT;
extern const SDL_Color COLOR_BLACK;
extern const SDL_Color COLOR_WHITE;
extern const SDL_Color COLOR_GRAY;
extern const SDL_Color COLOR_DARK_GRAY;
extern const SDL_Color COLOR_LIGHT_GRAY;
extern const SDL_Color COLOR_RED;
extern const SDL_Color COLOR_GREEN;
extern const SDL_Color COLOR_BLUE;
extern const SDL_Color COLOR_YELLOW;
extern const SDL_Color COLOR_ORANGE;
extern const SDL_Color COLOR_PINK;
extern const SDL_Color COLOR_VIOLET;
void Utils_setBackgroundColor(SDL_Renderer *renderer, SDL_Color color);
long long Utils_time();
void Utils_randInit();
int Utils_rand(int min, int max);
bool Utils_equalColors(SDL_Color color1, SDL_Color color2);
#endif // UTILS_H