/* * Copyright (c) 2018 Amine Ben Hassouna * All rights reserved. * * Permission is hereby granted, free of charge, to any * person obtaining a copy of this software and associated * documentation files (the "Software"), to deal in the * Software without restriction, including without * limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software * is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice * shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF * ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED * TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT * SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ #include #include #include #include "utils.h" // Define screen dimensions #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 int main(int argc, char* argv[]) { // Initialize SDL if(SDL_Init(SDL_INIT_VIDEO) < 0) { printf("SDL could not be initialized!\n" "SDL_Error: %s\n", SDL_GetError()); return 0; } // Create window SDL_Window *window = SDL_CreateWindow("Basic C SDL game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); if(!window) { printf("Window could not be created!\n" "SDL_Error: %s\n", SDL_GetError()); } else { // Create renderer SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if(!renderer) { printf("Renderer could not be created!\n" "SDL_Error: %s\n", SDL_GetError()); } else { // Declare rect of square SDL_Rect squareRect; // Square dimensions: Half of the min(SCREEN_WIDTH, SCREEN_HEIGHT) squareRect.w = MIN(SCREEN_WIDTH, SCREEN_HEIGHT) / 2; squareRect.h = MIN(SCREEN_WIDTH, SCREEN_HEIGHT) / 2; // Square position: In the middle of the screen squareRect.x = SCREEN_WIDTH / 2 - squareRect.w / 2; squareRect.y = SCREEN_HEIGHT / 2 - squareRect.h / 2; // Event loop exit flag bool quit = false; // Event loop while(!quit) { SDL_Event e; // Wait indefinitely for the next available event SDL_WaitEvent(&e); // User requests quit if(e.type == SDL_QUIT) { quit = true; } // Set backgroud color Utils_setBackgroundColor(renderer, COLOR_WHITE); // Set renderer color red to draw the square SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF); // Draw filled square SDL_RenderFillRect(renderer, &squareRect); // Update screen SDL_RenderPresent(renderer); } // Destroy renderer SDL_DestroyRenderer(renderer); } } // Destroy window SDL_DestroyWindow(window); // Quit SDL SDL_Quit(); return 0; }