/* * Copyright (c) 2018 Amine Ben Hassouna * All rights reserved. * * Permission is hereby granted, free of charge, to any * person obtaining a copy of this software and associated * documentation files (the "Software"), to deal in the * Software without restriction, including without * limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software * is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice * shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF * ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED * TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT * SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * */ #include "grid.h" int Grid_ajustSize(Grid *grid) { if(!grid->rect.w || !grid->rect.h || !grid->xCells || !grid->yCells) { fprintf(stderr, "Grid dimensions or number of cells not initialised !\n"); return false; } // Init rect int interspaceWidth = (grid->xCells + 2) * grid->xInterspace; grid->rect.w -= (grid->rect.w - interspaceWidth) % grid->xCells; int interspaceHeigth = (grid->yCells + 2) * grid->yInterspace; grid->rect.h -= (grid->rect.h - interspaceHeigth) % grid->yCells; return true; } void Grid_alignCenter(Grid *grid, int screenWidth, int screenHeight) { grid->rect.x = (screenWidth - grid->rect.w) / 2; grid->rect.y = (screenHeight - grid->rect.h) / 2; } bool Grid_init(Grid *grid) { if(!grid->rect.w || !grid->rect.h || !grid->xCells || !grid->yCells) { fprintf(stderr, "Grid dimensions or number of cells not initialised !\n"); return false; } if(grid->xCells > GRID_MAX_X_CELLS || grid->yCells > GRID_MAX_Y_CELLS) { fprintf(stderr, "Grid number of cells (%d,%d) is greater than (%d,%d) !\n", grid->xCells, grid->yCells, GRID_MAX_X_CELLS, GRID_MAX_Y_CELLS); return false; } // Init all cells for(int i = 0; i < grid->xCells; ++i) { for(int j = 0; j < grid->yCells; ++j) { Grid_initCell(grid, &(grid->cells[i][j]), i, j, grid->backgroundColor, grid->borderColor); } } return true; } void Grid_initCell(Grid *grid, Cell *cell, int i, int j, SDL_Color color, SDL_Color borderColor) { // Init rect int interspaceWidth = (grid->xCells + 2) * grid->xInterspace; cell->rect.w = (grid->rect.w - interspaceWidth) / grid->xCells; int interspaceHeigth = (grid->yCells + 2) * grid->yInterspace; cell->rect.h = (grid->rect.h - interspaceHeigth) / grid->yCells; cell->rect.x = grid->rect.x + grid->xInterspace * (i+1.5) + cell->rect.w * i; cell->rect.y = grid->rect.y + grid->yInterspace * (j+1.5) + cell->rect.h * j; // Init rectColor cell->rectColor = color; // Init border cell->border.w = cell->rect.w + grid->xInterspace; cell->border.h = cell->rect.h + grid->yInterspace; cell->border.x = cell->rect.x - grid->xInterspace/2; cell->border.y = cell->rect.y - grid->yInterspace/2; // Init borderColor cell->borderColor = borderColor; } void Grid_render(Grid *grid, SDL_Renderer *renderer) { // Set renderer color to draw the grid border SDL_SetRenderDrawColor(renderer, grid->borderColor.r, grid->borderColor.g, grid->borderColor.b, grid->borderColor.a); // Render grid border SDL_RenderFillRect(renderer, &(grid->rect)); // Render all cells for(int i = 0; i < grid->xCells; ++i) { for(int j = 0; j < grid->yCells; ++j) { Grid_renderCell(&(grid->cells[i][j]), renderer); } } } void Grid_renderCell(Cell *cell, SDL_Renderer *renderer) { // Set renderer color to cell color SDL_SetRenderDrawColor(renderer, cell->borderColor.r, cell->borderColor.g, cell->borderColor.b, cell->borderColor.a); // Render filled cell SDL_RenderFillRect(renderer, &(cell->border)); // Set renderer color to cell color SDL_SetRenderDrawColor(renderer, cell->rectColor.r, cell->rectColor.g, cell->rectColor.b, cell->rectColor.a); // Render filled cell SDL_RenderFillRect(renderer, &(cell->rect)); }