Minimal optimization
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@@ -63,7 +63,7 @@ struct Grid
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SDL_Color backgroundColor;
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SDL_Color backgroundColor;
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// Grid border thickness and color
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// Grid border thickness and color
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int border;
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unsigned int border;
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SDL_Color borderColor;
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SDL_Color borderColor;
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// Number of cells over the x axis
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// Number of cells over the x axis
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@@ -72,7 +72,7 @@ struct Grid
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int yCells;
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int yCells;
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// Cells boder thickness and color
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// Cells boder thickness and color
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int cellsBorder;
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unsigned int cellsBorder;
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SDL_Color cellsBorderColor;
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SDL_Color cellsBorderColor;
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// Matrix of Cells
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// Matrix of Cells
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38
src/grid.c
38
src/grid.c
@@ -114,15 +114,18 @@ void Grid_initCell(Grid *grid, Cell *cell, int i, int j, SDL_Color color, SDL_Co
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void Grid_render(Grid *grid, SDL_Renderer *renderer)
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void Grid_render(Grid *grid, SDL_Renderer *renderer)
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{
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{
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// Set renderer color to draw the grid border
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if(grid->border != 0) // Grid border thickness different from 0
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SDL_SetRenderDrawColor(renderer,
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{
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grid->borderColor.r,
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// Set renderer color to draw the grid border
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grid->borderColor.g,
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SDL_SetRenderDrawColor(renderer,
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grid->borderColor.b,
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grid->borderColor.r,
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grid->borderColor.a);
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grid->borderColor.g,
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grid->borderColor.b,
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grid->borderColor.a);
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// Render grid border
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// Render grid border
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SDL_RenderFillRect(renderer, &(grid->rect));
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SDL_RenderFillRect(renderer, &(grid->rect));
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}
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// Render all cells
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// Render all cells
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for(int i = 0; i < grid->xCells; ++i)
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for(int i = 0; i < grid->xCells; ++i)
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@@ -136,15 +139,18 @@ void Grid_render(Grid *grid, SDL_Renderer *renderer)
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void Grid_renderCell(Cell *cell, SDL_Renderer *renderer)
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void Grid_renderCell(Cell *cell, SDL_Renderer *renderer)
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{
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{
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// Set renderer color to cell color
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if(cell->border.x != cell->rect.x) // Cells border thickness different from 0
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SDL_SetRenderDrawColor(renderer,
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{
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cell->borderColor.r,
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// Set renderer color to cell color
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cell->borderColor.g,
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SDL_SetRenderDrawColor(renderer,
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cell->borderColor.b,
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cell->borderColor.r,
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cell->borderColor.a);
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cell->borderColor.g,
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cell->borderColor.b,
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cell->borderColor.a);
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// Render filled cell
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// Render filled cell
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SDL_RenderFillRect(renderer, &(cell->border));
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SDL_RenderFillRect(renderer, &(cell->border));
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}
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// Set renderer color to cell color
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// Set renderer color to cell color
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SDL_SetRenderDrawColor(renderer,
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SDL_SetRenderDrawColor(renderer,
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