443 lines
7.9 KiB
JavaScript
443 lines
7.9 KiB
JavaScript
/**
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* SEA3D - Rigid Body
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* @author Sunag / http://www.sunag.com.br/
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*/
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'use strict';
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//
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// Sphere
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//
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SEA3D.Sphere = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.radius = data.readFloat();
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};
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SEA3D.Sphere.prototype.type = "sph";
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//
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// Box
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//
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SEA3D.Box = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.width = data.readFloat();
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this.height = data.readFloat();
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this.depth = data.readFloat();
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};
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SEA3D.Box.prototype.type = "box";
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//
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// Cone
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//
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SEA3D.Cone = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.radius = data.readFloat();
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this.height = data.readFloat();
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};
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SEA3D.Cone.prototype.type = "cone";
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//
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// Capsule
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//
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SEA3D.Capsule = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.radius = data.readFloat();
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this.height = data.readFloat();
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};
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SEA3D.Capsule.prototype.type = "cap";
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//
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// Cylinder
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//
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SEA3D.Cylinder = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.radius = data.readFloat();
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this.height = data.readFloat();
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};
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SEA3D.Cylinder.prototype.type = "cyl";
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//
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// Convex Geometry
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//
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SEA3D.ConvexGeometry = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.geometry = sea3d.getObject( data.readUInt() );
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this.subGeometryIndex = data.readUByte();
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};
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SEA3D.ConvexGeometry.prototype.type = "gs";
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//
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// Triangle Geometry
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//
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SEA3D.TriangleGeometry = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.geometry = sea3d.getObject( data.readUInt() );
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this.subGeometryIndex = data.readUByte();
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};
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SEA3D.TriangleGeometry.prototype.type = "sgs";
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//
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// Compound
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//
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SEA3D.Compound = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.compounds = [];
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var count = data.readUByte();
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for ( var i = 0; i < count; i ++ ) {
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this.compounds.push( {
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shape: sea3d.getObject( data.readUInt() ),
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transform: data.readMatrix()
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} );
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}
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};
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SEA3D.Compound.prototype.type = "cmps";
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//
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// Physics
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//
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SEA3D.Physics = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.attrib = data.readUShort();
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this.shape = sea3d.getObject( data.readUInt() );
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if ( this.attrib & 1 ) this.target = sea3d.getObject( data.readUInt() );
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else this.transform = data.readMatrix();
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if ( this.attrib & 2 ) this.offset = data.readMatrix();
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if ( this.attrib & 4 ) this.scripts = data.readScriptList( sea3d );
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if ( this.attrib & 16 ) this.attributes = sea3d.getObject( data.readUInt() );
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};
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SEA3D.Physics.prototype.readTag = function ( kind, data, size ) {
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};
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//
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// Rigidy Body Base
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//
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SEA3D.RigidBodyBase = function ( name, data, sea3d ) {
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SEA3D.Physics.call( this, name, data, sea3d );
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if ( this.attrib & 32 ) {
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this.linearDamping = data.readFloat();
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this.angularDamping = data.readFloat();
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} else {
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this.linearDamping = 0;
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this.angularDamping = 0;
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}
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this.mass = data.readFloat();
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this.friction = data.readFloat();
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this.restitution = data.readFloat();
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};
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SEA3D.RigidBodyBase.prototype = Object.create( SEA3D.Physics.prototype );
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SEA3D.RigidBodyBase.prototype.constructor = SEA3D.RigidBodyBase;
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//
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// Rigidy Body
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//
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SEA3D.RigidBody = function ( name, data, sea3d ) {
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SEA3D.RigidBodyBase.call( this, name, data, sea3d );
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data.readTags( this.readTag.bind( this ) );
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};
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SEA3D.RigidBody.prototype = Object.create( SEA3D.RigidBodyBase.prototype );
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SEA3D.RigidBody.prototype.constructor = SEA3D.RigidBody;
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SEA3D.RigidBody.prototype.type = "rb";
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//
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// Car Controller
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//
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SEA3D.CarController = function ( name, data, sea3d ) {
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SEA3D.RigidBodyBase.call( this, name, data, sea3d );
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this.suspensionStiffness = data.readFloat();
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this.suspensionCompression = data.readFloat();
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this.suspensionDamping = data.readFloat();
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this.maxSuspensionTravelCm = data.readFloat();
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this.frictionSlip = data.readFloat();
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this.maxSuspensionForce = data.readFloat();
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this.dampingCompression = data.readFloat();
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this.dampingRelaxation = data.readFloat();
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var count = data.readUByte();
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this.wheel = [];
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for ( var i = 0; i < count; i ++ ) {
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this.wheel[ i ] = new SEA3D.CarController.Wheel( data, sea3d );
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}
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data.readTags( this.readTag.bind( this ) );
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};
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SEA3D.CarController.Wheel = function ( data, sea3d ) {
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this.data = data;
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this.sea3d = sea3d;
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this.attrib = data.readUShort();
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this.isFront = ( this.attrib & 1 ) != 0;
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if ( this.attrib & 2 ) {
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this.target = sea3d.getObject( data.readUInt() );
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}
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if ( this.attrib & 4 ) {
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this.offset = data.readMatrix();
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}
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this.pos = data.readVector3();
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this.dir = data.readVector3();
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this.axle = data.readVector3();
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this.radius = data.readFloat();
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this.suspensionRestLength = data.readFloat();
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};
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SEA3D.CarController.prototype = Object.create( SEA3D.RigidBodyBase.prototype );
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SEA3D.CarController.prototype.constructor = SEA3D.CarController;
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SEA3D.CarController.prototype.type = "carc";
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//
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// Constraints
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//
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SEA3D.Constraints = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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this.attrib = data.readUShort();
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this.disableCollisionsBetweenBodies = this.attrib & 1 != 0;
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this.targetA = sea3d.getObject( data.readUInt() );
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this.pointA = data.readVector3();
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if ( this.attrib & 2 ) {
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this.targetB = sea3d.getObject( data.readUInt() );
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this.pointB = data.readVector3();
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}
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};
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//
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// P2P Constraint
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//
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SEA3D.P2PConstraint = function ( name, data, sea3d ) {
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this.name = name;
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this.data = data;
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this.sea3d = sea3d;
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SEA3D.Constraints.call( this, name, data, sea3d );
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};
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SEA3D.P2PConstraint.prototype = Object.create( SEA3D.Constraints.prototype );
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SEA3D.P2PConstraint.prototype.constructor = SEA3D.P2PConstraint;
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SEA3D.P2PConstraint.prototype.type = "p2pc";
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//
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// Hinge Constraint
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//
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SEA3D.HingeConstraint = function ( name, data, sea3d ) {
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SEA3D.Constraints.call( this, name, data, sea3d );
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this.axisA = data.readVector3();
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if ( this.attrib & 1 ) {
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this.axisB = data.readVector3();
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}
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if ( this.attrib & 4 ) {
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this.limit = {
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low: data.readFloat(),
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high: data.readFloat(),
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softness: data.readFloat(),
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biasFactor: data.readFloat(),
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relaxationFactor: data.readFloat()
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};
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}
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if ( this.attrib & 8 ) {
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this.angularMotor = {
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velocity: data.readFloat(),
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impulse: data.readFloat()
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};
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}
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};
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SEA3D.HingeConstraint.prototype = Object.create( SEA3D.Constraints.prototype );
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SEA3D.HingeConstraint.prototype.constructor = SEA3D.HingeConstraint;
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SEA3D.HingeConstraint.prototype.type = "hnec";
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//
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// Cone Twist Constraint
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//
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SEA3D.ConeTwistConstraint = function ( name, data, sea3d ) {
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SEA3D.Constraints.call( this, name, data, sea3d );
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this.axisA = data.readVector3();
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if ( this.attrib & 1 ) {
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this.axisB = data.readVector3();
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}
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if ( this.attrib & 4 ) {
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this.limit = {
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swingSpan1: data.readFloat(),
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swingSpan2: data.readFloat(),
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twistSpan: data.readFloat(),
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softness: data.readFloat(),
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biasFactor: data.readFloat(),
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relaxationFactor: data.readFloat()
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};
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}
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};
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SEA3D.ConeTwistConstraint.prototype = Object.create( SEA3D.Constraints.prototype );
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SEA3D.ConeTwistConstraint.prototype.constructor = SEA3D.ConeTwistConstraint;
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SEA3D.ConeTwistConstraint.prototype.type = "ctwc";
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//
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// Extension
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//
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SEA3D.File.setExtension( function () {
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// PHYSICS
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this.addClass( SEA3D.Sphere );
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this.addClass( SEA3D.Box );
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this.addClass( SEA3D.Cone );
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this.addClass( SEA3D.Capsule );
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this.addClass( SEA3D.Cylinder );
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this.addClass( SEA3D.ConvexGeometry );
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this.addClass( SEA3D.TriangleGeometry );
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this.addClass( SEA3D.Compound );
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this.addClass( SEA3D.RigidBody );
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this.addClass( SEA3D.P2PConstraint );
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this.addClass( SEA3D.HingeConstraint );
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this.addClass( SEA3D.ConeTwistConstraint );
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this.addClass( SEA3D.CarController );
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} );
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