import { Curve } from '../core/Curve';
import { CatmullRom } from '../core/Interpolations';
import { Vector2 } from '../../math/Vector2';


function SplineCurve( points /* array of Vector2 */ ) {

	this.points = ( points === undefined ) ? [] : points;

}

SplineCurve.prototype = Object.create( Curve.prototype );
SplineCurve.prototype.constructor = SplineCurve;

SplineCurve.prototype.isSplineCurve = true;

SplineCurve.prototype.getPoint = function ( t ) {

	var points = this.points;
	var point = ( points.length - 1 ) * t;

	var intPoint = Math.floor( point );
	var weight = point - intPoint;

	var point0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
	var point1 = points[ intPoint ];
	var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
	var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];

	return new Vector2(
		CatmullRom( weight, point0.x, point1.x, point2.x, point3.x ),
		CatmullRom( weight, point0.y, point1.y, point2.y, point3.y )
	);

};

export { SplineCurve };
