package main import ( "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/inpututil" "gitlab.com/kbr4/9heroja/configuration" "gitlab.com/kbr4/9heroja/hero" "gitlab.com/kbr4/9heroja/input" "gitlab.com/kbr4/9heroja/terrain" _ "image/png" "log" ) const ( screenWidth = 640 screenHeight = 480 tileSize = 33 titleFontSize = fontSize * 1.5 fontSize = 24 smallFontSize = fontSize / 2 pipeWidth = tileSize * 2 pipeStartOffsetX = 8 pipeIntervalX = 8 pipeGapY = 5 ) func floorDiv(x, y int) int { d := x / y if d*y == x || x >= 0 { return d } return d - 1 } func floorMod(x, y int) int { return x - floorDiv(x, y)*y } type Game struct { // The gopher's position x16 int y16 int vy16 int keys []ebiten.Key control *input.Keyboard hero *hero.Hero terrain *terrain.Terrain } func (g *Game) Update() error { g.keys = inpututil.AppendPressedKeys(g.keys[:0]) GameInstance.hero.ChangeDirection(GameInstance.control.DirectionFromKeys(g.keys)) GameInstance.terrain.ChangeDirection(GameInstance.control.DirectionFromKeys(g.keys)) if len(g.keys) <= 0 { g.hero.Stop() } else { g.terrain.Move() g.hero.Walk() } return nil } func (g *Game) Draw(screen *ebiten.Image) { g.terrain.DrawTerrain(screen) g.hero.DrawHero(screen) } func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { s := ebiten.DeviceScaleFactor() return int(float64(outsideWidth) * s), int(float64(outsideHeight) * s) } var GameInstance *Game func init() { GameInstance = &Game{} GameInstance.control = &input.Keyboard{} GameInstance.hero = hero.NewHero() GameInstance.terrain = terrain.NewTerrain() GameInstance.hero.ChangeDirection(configuration.North) GameInstance.terrain.ChangeDirection(configuration.North) GameInstance.hero.Walk() } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Bosanski Zombicid") if err := ebiten.RunGame(GameInstance); err != nil { log.Fatal(err) } }