Zombie and health bar
This commit is contained in:
32
hero/hero.go
32
hero/hero.go
@@ -6,6 +6,7 @@ import (
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"gitlab.com/kbr4/9heroja/configuration"
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"gitlab.com/kbr4/9heroja/resources"
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"image"
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"image/color"
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"log"
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"time"
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)
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@@ -21,6 +22,7 @@ type Hero struct {
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step int
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direction configuration.Direction
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IsWalking bool
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Health int // Health as a percentage (0-100)
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}
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type spritePosition struct {
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@@ -132,6 +134,35 @@ func (h *Hero) DrawHero(screen *ebiten.Image) {
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// float64((ny-1)*tileSize-floorMod(g.cameraY, tileSize)))
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screen.DrawImage(heroImage.SubImage(image.Rect(p.x+1, p.y, p.x+resources.HeroTileSize, p.y+resources.HeroTileSize)).(*ebiten.Image), op)
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// Drawing the dynamic health bar below the hero
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maxHealthBarWidth := resources.HeroTileSize // Maximum width of the health bar (same as the character width)
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healthBarHeight := 5 // Height of the health bar
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healthBarX := float64(screenWidth/2 - 16) // Align with the hero
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healthBarY := float64(screenHeight/2 + 20) // Position below the hero
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// Calculate the current width of the health bar based on the hero's health
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currentHealthBarWidth := int(float64(maxHealthBarWidth) * (float64(h.Health) / 100.0))
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// Determine health bar color based on health
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var healthColor color.Color
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switch {
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case h.Health >= 70:
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healthColor = color.RGBA{0, 255, 0, 255} // Green
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case h.Health >= 30:
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healthColor = color.RGBA{255, 165, 0, 255} // Orange
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default:
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healthColor = color.RGBA{255, 0, 0, 255} // Red
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}
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// Create health bar image with the current width
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healthBarImg := ebiten.NewImage(currentHealthBarWidth, healthBarHeight)
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healthBarImg.Fill(healthColor)
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// Draw health bar
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hbop := &ebiten.DrawImageOptions{}
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hbop.GeoM.Translate(healthBarX, healthBarY)
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screen.DrawImage(healthBarImg, hbop)
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}
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func init() {
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@@ -149,6 +180,7 @@ func NewHero() *Hero {
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hero := &Hero{
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step: 0,
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IsWalking: false,
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Health: 33,
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}
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go func() {
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