Collision detection system
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@@ -3,6 +3,7 @@ package zombie
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import (
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"bytes"
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"github.com/hajimehoshi/ebiten/v2"
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"gitlab.com/kbr4/9heroja/collision"
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"gitlab.com/kbr4/9heroja/configuration"
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"gitlab.com/kbr4/9heroja/resources"
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"image"
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@@ -25,6 +26,7 @@ type Zombie struct {
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Y float64
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OffsetX float64
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OffsetY float64
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IsDead bool
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}
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type spritePosition struct {
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@@ -57,7 +59,10 @@ func (z *Zombie) DrawZombie(screen *ebiten.Image) {
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op.GeoM.Reset()
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op.GeoM.Translate(z.X+z.OffsetX, z.Y+z.OffsetY)
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op.GeoM.Scale(1, 1)
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// Apply red tint if the zombie is dead
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if z.IsDead {
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op.ColorScale.Scale(1, 0, 0, 1) // Scale the red channel up, green and blue down.
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}
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screen.DrawImage(zombieImage.SubImage(image.Rect(p.x+1, p.y, p.x+resources.ZombieTileSize, p.y+resources.HeroTileSize)).(*ebiten.Image), op)
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}
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@@ -73,23 +78,26 @@ func init() {
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}
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func NewZombie() *Zombie {
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hero := &Zombie{
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zombie := &Zombie{
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step: 0,
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IsWalking: false,
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IsDead: false,
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}
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go func() {
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for {
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select {
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case <-walkTicker.C:
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hero.step++
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if hero.step > 3 {
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hero.step = 0
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if zombie.IsWalking {
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zombie.step++
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if zombie.step > 3 {
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zombie.step = 0
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}
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}
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}
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}
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}()
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return hero
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return zombie
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}
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func (z *Zombie) Walk() {
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@@ -109,6 +117,36 @@ func (z *Zombie) ChangeDirection(d configuration.Direction) {
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func (z *Zombie) Stop() {
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z.step = 2
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walkTicker.Stop()
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z.IsWalking = false
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}
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func (z *Zombie) CollisionShape() collision.Polygon {
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if !z.IsDead {
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return collision.Polygon{
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Points: []collision.Point{
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{X: z.X + z.OffsetX, Y: z.Y + z.OffsetY},
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{X: z.X + z.OffsetX + 32, Y: z.Y + z.OffsetY},
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{X: z.X + z.OffsetX + 32, Y: z.Y + z.OffsetY + 32},
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{X: z.X + z.OffsetX, Y: z.Y + z.OffsetY + 32},
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},
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}
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} else {
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return collision.Polygon{
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Points: []collision.Point{},
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}
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}
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}
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func (z *Zombie) CollisionObjectType() collision.ObjectType {
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return collision.Zombie
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}
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func (z *Zombie) HandleCollisionEvent(other collision.Collidable) {
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coll := other.CollisionObjectType()
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switch coll {
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case collision.Hero:
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z.Stop()
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z.IsDead = true
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}
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}
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