Keyboard input for moving

This commit is contained in:
2023-11-28 07:29:17 +01:00
parent 46f331aa00
commit 9ea4c3beb2
5 changed files with 84 additions and 23 deletions

33
main.go
View File

@@ -2,13 +2,13 @@ package main
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"gitlab.com/kbr4/9heroja/configuration"
"gitlab.com/kbr4/9heroja/hero"
"gitlab.com/kbr4/9heroja/input"
"gitlab.com/kbr4/9heroja/terrain"
_ "image/png"
"log"
"math/rand"
"time"
)
const (
@@ -43,12 +43,24 @@ type Game struct {
y16 int
vy16 int
keys []ebiten.Key
control *input.Keyboard
hero *hero.Hero
terrain *terrain.Terrain
}
func (g *Game) Update() error {
g.terrain.Move()
g.keys = inpututil.AppendPressedKeys(g.keys[:0])
GameInstance.hero.ChangeDirection(GameInstance.control.DirectionFromKeys(g.keys))
GameInstance.terrain.ChangeDirection(GameInstance.control.DirectionFromKeys(g.keys))
if len(g.keys) <= 0 {
g.hero.Stop()
} else {
g.terrain.Move()
g.hero.Walk()
}
return nil
}
@@ -67,25 +79,12 @@ var GameInstance *Game
func init() {
GameInstance = &Game{}
GameInstance.control = &input.Keyboard{}
GameInstance.hero = hero.NewHero()
GameInstance.terrain = terrain.NewTerrain()
GameInstance.hero.ChangeDirection(configuration.North)
GameInstance.terrain.ChangeDirection(configuration.North)
GameInstance.hero.Walk()
ticker := time.NewTicker(1500 * time.Millisecond)
go func() {
for {
select {
case <-ticker.C:
// change terrain direction to random direction
randomDirection := configuration.AllDirections[rand.Intn(len(configuration.AllDirections))]
GameInstance.terrain.ChangeDirection(randomDirection)
GameInstance.hero.ChangeDirection(randomDirection)
}
}
}()
}
func main() {