This commit is contained in:
Senad Uka
2023-11-19 08:06:40 +01:00
parent fd344ad93b
commit 8934688511
4 changed files with 90 additions and 63 deletions

37
hero/hero.go Normal file
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@@ -0,0 +1,37 @@
package hero
import (
"bytes"
"github.com/hajimehoshi/ebiten/v2"
"gitlab.com/kbr4/9heroja/resources"
"image"
"log"
)
var (
heroImage *ebiten.Image
)
type Hero struct {
}
func (h *Hero) DrawHero(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
screenWidth := screen.Bounds().Max.X
screenHeight := screen.Bounds().Max.Y
// ground
op.GeoM.Reset()
op.GeoM.Translate(float64(screenWidth/2-16), float64(screenHeight/2-16))
//op.GeoM.Translate(float64(i*tileSize-floorMod(g.cameraX, tileSize)),
// float64((ny-1)*tileSize-floorMod(g.cameraY, tileSize)))
screen.DrawImage(heroImage.SubImage(image.Rect(67, 167, 66+resources.HeroTileSize, 166+resources.HeroTileSize)).(*ebiten.Image), op)
}
func init() {
img, _, err := image.Decode(bytes.NewReader(resources.Hero_png))
if err != nil {
log.Fatal(err)
}
heroImage = ebiten.NewImageFromImage(img)
}

74
main.go
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@@ -1,11 +1,9 @@
package main package main
import ( import (
"bytes"
"github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/audio" "gitlab.com/kbr4/9heroja/hero"
"gitlab.com/kbr4/9heroja/resources" "gitlab.com/kbr4/9heroja/terrain"
"image"
_ "image/png" _ "image/png"
"log" "log"
) )
@@ -23,11 +21,6 @@ const (
pipeGapY = 5 pipeGapY = 5
) )
var (
heroImage *ebiten.Image
grassImage *ebiten.Image
)
func floorDiv(x, y int) int { func floorDiv(x, y int) int {
d := x / y d := x / y
if d*y == x || x >= 0 { if d*y == x || x >= 0 {
@@ -47,21 +40,8 @@ type Game struct {
y16 int y16 int
vy16 int vy16 int
// Camera hero *hero.Hero
cameraX int terrain *terrain.Terrain
cameraY int
// Pipes
pipeTileYs []int
gameoverCount int
touchIDs []ebiten.TouchID
gamepadIDs []ebiten.GamepadID
audioContext *audio.Context
jumpPlayer *audio.Player
hitPlayer *audio.Player
} }
func (g *Game) Update() error { func (g *Game) Update() error {
@@ -69,8 +49,8 @@ func (g *Game) Update() error {
} }
func (g *Game) Draw(screen *ebiten.Image) { func (g *Game) Draw(screen *ebiten.Image) {
g.drawGrass(screen) g.terrain.DrawTerrain(screen)
g.drawHero(screen) g.hero.DrawHero(screen)
} }
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) { func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
@@ -78,52 +58,20 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeigh
return int(float64(outsideWidth) * s), int(float64(outsideHeight) * s) return int(float64(outsideWidth) * s), int(float64(outsideHeight) * s)
} }
func (g *Game) drawHero(screen *ebiten.Image) { var GameInstance *Game
const (
nx = screenWidth / tileSize
ny = screenHeight / tileSize
)
op := &ebiten.DrawImageOptions{}
// ground
op.GeoM.Reset()
op.GeoM.Translate(screenWidth/2-16, screenHeight/2-16)
//op.GeoM.Translate(float64(i*tileSize-floorMod(g.cameraX, tileSize)),
// float64((ny-1)*tileSize-floorMod(g.cameraY, tileSize)))
screen.DrawImage(heroImage.SubImage(image.Rect(67, 167, 66+tileSize, 166+tileSize)).(*ebiten.Image), op)
}
func (g *Game) drawGrass(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
for i := 0; i <= screenWidth/64; i++ {
for j := 0; j <= screenHeight/64; j++ {
// ground
op.GeoM.Reset()
op.GeoM.Translate(float64(i*64), float64(j*64))
screen.DrawImage(grassImage.SubImage(image.Rect(32, 160, 32+64, 160+64)).(*ebiten.Image), op)
}
}
}
func init() { func init() {
img, _, err := image.Decode(bytes.NewReader(resources.Hero_png))
if err != nil {
log.Fatal(err)
}
heroImage = ebiten.NewImageFromImage(img)
img, _, err = image.Decode(bytes.NewReader(resources.Grass_png)) GameInstance = &Game{}
if err != nil { GameInstance.hero = &hero.Hero{}
log.Fatal(err) GameInstance.terrain = &terrain.Terrain{}
}
grassImage = ebiten.NewImageFromImage(img)
} }
func main() { func main() {
ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Bosanski Zombicid") ebiten.SetWindowTitle("Bosanski Zombicid")
if err := ebiten.RunGame(&Game{}); err != nil { if err := ebiten.RunGame(GameInstance); err != nil {
log.Fatal(err) log.Fatal(err)
} }
} }

3
resources/constants.go Normal file
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@@ -0,0 +1,3 @@
package resources
const HeroTileSize = 33

39
terrain/terrain.go Normal file
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@@ -0,0 +1,39 @@
package terrain
import (
"bytes"
"github.com/hajimehoshi/ebiten/v2"
"gitlab.com/kbr4/9heroja/resources"
"image"
"log"
)
var (
grassImage *ebiten.Image
)
type Terrain struct {
}
func (t *Terrain) DrawTerrain(screen *ebiten.Image) {
screenWidth := screen.Bounds().Max.X
screenHeight := screen.Bounds().Max.Y
op := &ebiten.DrawImageOptions{}
for i := 0; i <= screenWidth/64; i++ {
for j := 0; j <= screenHeight/64; j++ {
// ground
op.GeoM.Reset()
op.GeoM.Translate(float64(i*64), float64(j*64))
screen.DrawImage(grassImage.SubImage(image.Rect(32, 160, 32+64, 160+64)).(*ebiten.Image), op)
}
}
}
func init() {
img, _, err := image.Decode(bytes.NewReader(resources.Grass_png))
if err != nil {
log.Fatal(err)
}
grassImage = ebiten.NewImageFromImage(img)
}