Automatic shooting
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@@ -4,7 +4,6 @@ import (
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"bytes"
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"fmt"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"gitlab.com/kbr4/9heroja/collision"
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"gitlab.com/kbr4/9heroja/configuration"
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"gitlab.com/kbr4/9heroja/resources"
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@@ -25,6 +24,8 @@ type Handgun struct {
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IsFlying bool
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X float64
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Y float64
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OffsetXAtStart float64
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OffsetYAtStart float64
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OffsetX float64
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OffsetY float64
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IsDisintegrated bool
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@@ -41,16 +42,13 @@ func (h *Handgun) DrawHandgunBullet(screen *ebiten.Image) {
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}
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if !h.IsDisintegrated && h.IsFlying {
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ebitenutil.DebugPrint(screen, fmt.Sprintf("\n\n\n\n\n\n\ndx: %f y:%f isint: %t, flying: %t", h.X, h.Y, h.IsDisintegrated, h.IsFlying))
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Reset()
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op.GeoM.Translate(h.X+h.OffsetX, h.Y+h.OffsetY)
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op.GeoM.Translate(h.X+h.OffsetX-h.OffsetXAtStart, h.Y+h.OffsetY-h.OffsetYAtStart)
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op.GeoM.Scale(1, 1)
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screen.DrawImage(
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handgunBulletImage,
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op,
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)
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op.ColorScale.Scale(1, 1, 1, 1)
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// draw circle
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screen.DrawImage(handgunBulletImage, op)
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}
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}
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@@ -92,10 +90,10 @@ func (h *Handgun) CollisionShape() collision.Polygon {
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if !h.IsDisintegrated {
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return collision.Polygon{
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Points: []collision.Point{
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{X: h.X + h.OffsetX, Y: h.Y + h.OffsetY},
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{X: h.X + h.OffsetX + 4, Y: h.Y + h.OffsetY},
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{X: h.X + h.OffsetX + 4, Y: h.Y + h.OffsetY + 4},
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{X: h.X + h.OffsetX, Y: h.Y + h.OffsetY + 4},
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{X: h.X + h.OffsetX - 3 - h.OffsetXAtStart, Y: h.Y + h.OffsetY - 3 - h.OffsetYAtStart},
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{X: h.X + h.OffsetX + 7 - h.OffsetXAtStart, Y: h.Y + h.OffsetY - 3 - h.OffsetYAtStart},
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{X: h.X + h.OffsetX + 7 - h.OffsetXAtStart, Y: h.Y + h.OffsetY + 7 - h.OffsetYAtStart},
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{X: h.X + h.OffsetX - 3 - h.OffsetXAtStart, Y: h.Y + h.OffsetY + 7 - h.OffsetYAtStart},
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},
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}
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} else {
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@@ -119,16 +117,16 @@ func (h *Handgun) HandleCollisionEvent(other collision.Collidable) {
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}
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func (h *Handgun) Move() {
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if slices.Contains([]configuration.Direction{configuration.North, configuration.NorthEast, configuration.NorthWest}, h.direction) {
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h.Y -= 1
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h.Y -= 6
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}
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if slices.Contains([]configuration.Direction{configuration.South, configuration.SouthEast, configuration.SouthWest}, h.direction) {
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h.Y += 1
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h.Y += 6
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}
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if slices.Contains([]configuration.Direction{configuration.East, configuration.NorthEast, configuration.SouthEast}, h.direction) {
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h.X += 1
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h.X += 6
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}
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if slices.Contains([]configuration.Direction{configuration.West, configuration.NorthWest, configuration.SouthWest}, h.direction) {
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h.X -= 1
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h.X -= 6
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}
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}
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