Spawning radi
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@@ -9,6 +9,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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"gitlab.com/kbr4/9heroja/collision"
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"gitlab.com/kbr4/9heroja/resources"
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"gitlab.com/kbr4/9heroja/zombie"
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)
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var (
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@@ -75,3 +76,13 @@ func (s *Starting) HandleCollisionEvent(other collision.Collidable) {
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fmt.Println("Starting hit by zombie")
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}
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}
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func (s *Starting) SpawnZombie(whereToGoX, whereToGoY float64) *zombie.Zombie {
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z := zombie.NewZombie()
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z.X = s.X
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z.Y = s.Y
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z.WhereToGoX = whereToGoX
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z.WhereToGoY = whereToGoY
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z.Walk()
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return z
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}
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