Spawning radi
This commit is contained in:
52
main.go
52
main.go
@@ -4,12 +4,12 @@ import (
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"fmt"
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_ "image/png"
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"log"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"gitlab.com/kbr4/9heroja/collision"
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"gitlab.com/kbr4/9heroja/configuration"
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"gitlab.com/kbr4/9heroja/input"
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"gitlab.com/kbr4/9heroja/terrain"
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"gitlab.com/kbr4/9heroja/tiles"
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@@ -43,12 +43,6 @@ func floorMod(x, y int) int {
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}
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type Game struct {
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// The gopher's position
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x16 int
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y16 int
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vy16 int
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keys []ebiten.Key
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control *input.Keyboard
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@@ -59,12 +53,16 @@ type Game struct {
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bullets []*weapons.Handgun
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ending *tiles.Ending
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starting *tiles.Starting
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gameSpeed time.Duration
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tickCount int
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zombiesToSpawn int
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zombieSpawnTicker *time.Ticker
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}
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func (g *Game) Update() error {
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g.keys = inpututil.AppendPressedKeys(g.keys[:0])
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GameInstance.terrain.ChangeDirection(GameInstance.control.DirectionFromKeys(g.keys))
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g.world.NotifyAboutCollisions()
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return nil
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}
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@@ -105,28 +103,38 @@ func init() {
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GameInstance = &Game{}
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GameInstance.world = collision.NewWorld()
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GameInstance.control = &input.Keyboard{}
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GameInstance.zombies = []*zombie.Zombie{zombie.NewZombie(), zombie.NewZombie(), zombie.NewZombie(), zombie.NewZombie(), zombie.NewZombie()}
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GameInstance.zombies = []*zombie.Zombie{}
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GameInstance.ending = tiles.NewEnding()
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GameInstance.starting = tiles.NewStarting()
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GameInstance.world.AddEntity(GameInstance.starting)
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GameInstance.world.AddEntity(GameInstance.ending)
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// put zombies in random places on the screen but not too close to the hero or each other
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for _, z := range GameInstance.zombies {
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z.X = float64(configuration.Random(50, screenWidth-50))
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z.Y = float64(configuration.Random(50, screenHeight-50))
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for z.X > float64(screenWidth/2-64) && z.X < float64(screenWidth/2+64) && z.Y > float64(screenHeight/2-64) && z.Y < float64(screenHeight/2+64) {
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z.X = float64(configuration.Random(0, screenWidth))
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z.Y = float64(configuration.Random(0, screenHeight))
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}
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z.WhereToGoX = GameInstance.ending.X
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z.WhereToGoY = GameInstance.ending.Y
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z.Walk()
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GameInstance.world.AddEntity(z)
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}
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GameInstance.gameSpeed = 100 * time.Millisecond
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GameInstance.zombieSpawnTicker = time.NewTicker(GameInstance.gameSpeed)
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GameInstance.zombiesToSpawn = 20
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GameInstance.terrain = terrain.NewTerrain()
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go func() {
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log.Println("Starting zombie spawn ticker")
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for {
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select {
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case <-GameInstance.zombieSpawnTicker.C:
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GameInstance.tickCount++
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if GameInstance.tickCount%10 == 0 && GameInstance.zombiesToSpawn > 0 {
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z := GameInstance.starting.SpawnZombie(GameInstance.ending.X, GameInstance.ending.Y)
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GameInstance.zombies = append(GameInstance.zombies, z)
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GameInstance.world.AddEntity(z)
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GameInstance.zombiesToSpawn--
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}
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}
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if GameInstance.zombiesToSpawn <= 0 {
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GameInstance.zombieSpawnTicker.Stop()
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break
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}
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}
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}()
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}
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func main() {
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