227 lines
8.3 KiB
HTML
227 lines
8.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>WebVR UI | Basic Example</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<!-- Origin Trial Token, feature = WebVR, origin = https://googlevr.github.io, expires = 2017-03-08 -->
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<meta http-equiv="origin-trial" data-feature="WebVR" data-expires="2017-03-08" content="Avj04jeNgDLWRsM4igk+VQv+mYTFHk+8PlUpFGhlKHBQ67cYkrCm1XqG68vNvw/LpzOZdTAm2G7AdL8V2GUjaAIAAABReyJvcmlnaW4iOiJodHRwczovL2dvb2dsZXZyLmdpdGh1Yi5pbzo0NDMiLCJmZWF0dXJlIjoiV2ViVlIiLCJleHBpcnkiOjE0ODg5ODYzMjV9">
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<style>
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html, body {
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width: 100%;
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height: 100%;
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background-color: #000;
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color: #fff;
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margin: 0;
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padding: 0;
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overflow: hidden;
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position: relative;
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font-family: 'Karla', sans-serif;
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}
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canvas {
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position: absolute;
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top: 0;
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}
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p {
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margin:0;
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}
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#ui {
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color: white;
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text-align: center;
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z-index: 1;
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position: absolute;
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top: 40%;
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left: 50%;
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transform: translate(-50%, -50%);
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min-width: 300px;
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}
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#button {
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margin-top: 40px;
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margin-bottom: 20px;
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}
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a {
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color: white;
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}
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#exit {
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display: none;
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position: absolute;
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top: 10px;
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left: 10px;
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color: white;
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font-size: 25px;
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text-decoration: none;
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z-index: 2;
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}
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#learn-more {
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display: none;
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}
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</style>
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<!-- three.js library -->
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<script src="node_modules/three/build/three.js"></script>
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<!-- VRControls.js applies the WebVR transformations to a three.js camera object. -->
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<script src="node_modules/three/examples/js/controls/VRControls.js"></script>
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<!-- VREffect.js handles stereo camera setup and rendering. -->
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<script src="node_modules/three/examples/js/effects/VREffect.js"></script>
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<!-- A polyfill for the WebVR API. -->
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<script src="node_modules/webvr-polyfill/build/webvr-polyfill.js"></script>
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<!-- Include WebVR UI -->
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<script src="../build/webvr-ui.js"></script>
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</head>
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<body>
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<div id="ui">
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<h1>WebVR UI Basic Example</h1>
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<p>Example showing how to enter VR and without headset</p>
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<div id="button"></div>
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<div id="help">
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<a href="#" onclick="enterVR.requestEnterFullscreen()">Try it without a headset</a>
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<span id="learn-more">
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or <a href="https://webvr.info" target="_blank">get set up in VR.</a>
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</span>
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</div>
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</div>
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<a href="#" id="exit" onclick="enterVR.requestExit()">✕</a>
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<!-- Github corner-->
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<div class="github-corner-wrap"><a href="https://github.com/googlevr/webvr-ui/blob/master/examples/basic.html" class="github-corner" aria-label="View source on Github"><svg width="80" height="80" viewBox="0 0 250 250" style="fill:#fff; color:#151513; position: absolute; top: 0; border: 0; right: 0;" aria-hidden="true"><path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path></svg></a></div><style>.github-corner-wrap{position: absolute; right:0; z-index: 1} .github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style>
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</body>
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<script>
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// Setup three.js WebGL renderer.
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var renderer = new THREE.WebGLRenderer();
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// Create perspective camera used in VR
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var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000);
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//
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// BUTTON SETUP
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//
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// Create WebVR UI Enter VR Button
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var options = {
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color: 'white',
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background: false,
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corners: 'square'
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};
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var enterVR = new webvrui.EnterVRButton(renderer.domElement, options)
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.on("enter", function(){
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console.log("enter VR")
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})
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.on("exit", function(){
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console.log("exit VR");
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camera.quaternion.set(0,0,0,1);
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camera.position.set(0,controls.userHeight,0);
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})
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.on("error", function(error){
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document.getElementById("learn-more").style.display = "inline";
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console.error(error)
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})
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.on("hide", function(){
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document.getElementById("ui").style.display = "none";
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// On iOS there is no button to close fullscreen mode, so we need to provide one
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if(enterVR.state == webvrui.State.PRESENTING_FULLSCREEN) document.getElementById("exit").style.display = "initial";
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})
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.on("show", function(){
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document.getElementById("ui").style.display = "inherit";
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document.getElementById("exit").style.display = "none";
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});
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// Add button to the #button element
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document.getElementById("button").appendChild(enterVR.domElement);
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//
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// WEBGL SCENE SETUP
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//
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// Append the canvas element created by the renderer to document body element.
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document.body.appendChild(renderer.domElement);
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// Create a three.js scene.
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var scene = new THREE.Scene();
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// Create a three.js camera.
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var controls = new THREE.VRControls(camera);
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controls.standing = true;
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camera.position.y = controls.userHeight;
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// Create VR Effect rendering in stereoscopic mode
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var effect = new THREE.VREffect(renderer);
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effect.setSize(window.innerWidth, window.innerHeight);
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renderer.setPixelRatio(Math.floor(window.devicePixelRatio));
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// Create 3D objects in scene.
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var geometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
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var material = new THREE.MeshNormalMaterial();
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var cube = new THREE.Mesh(geometry, material);
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cube.position.set(0, controls.userHeight, -0.8);
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scene.add(cube);
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// Hande canvas resizing
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window.addEventListener('resize', onResize, true);
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window.addEventListener('vrdisplaypresentchange', onResize, true);
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function onResize(e) {
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effect.setSize(window.innerWidth, window.innerHeight);
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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}
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// Get the HMD
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var animationDisplay;
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enterVR.getVRDisplay()
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.then(function(display) {
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animationDisplay = display;
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display.requestAnimationFrame(animate);
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})
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.catch(function(){
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// If there is no display available, fallback to window
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animationDisplay = window;
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window.requestAnimationFrame(animate);
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});
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// Request animation frame loop function
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var lastRender = 0;
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function animate(timestamp) {
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var delta = Math.min(timestamp - lastRender, 500);
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lastRender = timestamp;
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// Apply rotation to cube mesh
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cube.rotation.y += delta * 0.0003;
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if(enterVR.isPresenting()){
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controls.update();
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renderer.render(scene,camera);
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effect.render(scene, camera);
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} else {
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renderer.render(scene,camera);
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}
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animationDisplay.requestAnimationFrame(animate);
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}
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</script>
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</html>
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