webvr js meetup initial commit

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Senad Uka
2017-03-11 15:22:17 +01:00
commit 3f640b55db
761 changed files with 264174 additions and 0 deletions

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node_modules/three/src/helpers/CameraHelper.js generated vendored Normal file
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import { Camera } from '../cameras/Camera';
import { Vector3 } from '../math/Vector3';
import { LineSegments } from '../objects/LineSegments';
import { Color } from '../math/Color';
import { FaceColors } from '../constants';
import { LineBasicMaterial } from '../materials/LineBasicMaterial';
import { BufferGeometry } from '../core/BufferGeometry';
import { Float32BufferAttribute } from '../core/BufferAttribute';
/**
* @author alteredq / http://alteredqualia.com/
* @author Mugen87 / https://github.com/Mugen87
*
* - shows frustum, line of sight and up of the camera
* - suitable for fast updates
* - based on frustum visualization in lightgl.js shadowmap example
* http://evanw.github.com/lightgl.js/tests/shadowmap.html
*/
function CameraHelper( camera ) {
var geometry = new BufferGeometry();
var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } );
var vertices = [];
var colors = [];
var pointMap = {};
// colors
var colorFrustum = new Color( 0xffaa00 );
var colorCone = new Color( 0xff0000 );
var colorUp = new Color( 0x00aaff );
var colorTarget = new Color( 0xffffff );
var colorCross = new Color( 0x333333 );
// near
addLine( "n1", "n2", colorFrustum );
addLine( "n2", "n4", colorFrustum );
addLine( "n4", "n3", colorFrustum );
addLine( "n3", "n1", colorFrustum );
// far
addLine( "f1", "f2", colorFrustum );
addLine( "f2", "f4", colorFrustum );
addLine( "f4", "f3", colorFrustum );
addLine( "f3", "f1", colorFrustum );
// sides
addLine( "n1", "f1", colorFrustum );
addLine( "n2", "f2", colorFrustum );
addLine( "n3", "f3", colorFrustum );
addLine( "n4", "f4", colorFrustum );
// cone
addLine( "p", "n1", colorCone );
addLine( "p", "n2", colorCone );
addLine( "p", "n3", colorCone );
addLine( "p", "n4", colorCone );
// up
addLine( "u1", "u2", colorUp );
addLine( "u2", "u3", colorUp );
addLine( "u3", "u1", colorUp );
// target
addLine( "c", "t", colorTarget );
addLine( "p", "c", colorCross );
// cross
addLine( "cn1", "cn2", colorCross );
addLine( "cn3", "cn4", colorCross );
addLine( "cf1", "cf2", colorCross );
addLine( "cf3", "cf4", colorCross );
function addLine( a, b, color ) {
addPoint( a, color );
addPoint( b, color );
}
function addPoint( id, color ) {
vertices.push( 0, 0, 0 );
colors.push( color.r, color.g, color.b );
if ( pointMap[ id ] === undefined ) {
pointMap[ id ] = [];
}
pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
}
geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
LineSegments.call( this, geometry, material );
this.camera = camera;
if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
this.matrix = camera.matrixWorld;
this.matrixAutoUpdate = false;
this.pointMap = pointMap;
this.update();
}
CameraHelper.prototype = Object.create( LineSegments.prototype );
CameraHelper.prototype.constructor = CameraHelper;
CameraHelper.prototype.update = function () {
var geometry, pointMap;
var vector = new Vector3();
var camera = new Camera();
function setPoint( point, x, y, z ) {
vector.set( x, y, z ).unproject( camera );
var points = pointMap[ point ];
if ( points !== undefined ) {
var position = geometry.getAttribute( 'position' );
for ( var i = 0, l = points.length; i < l; i ++ ) {
position.setXYZ( points[ i ], vector.x, vector.y, vector.z );
}
}
}
return function update() {
geometry = this.geometry;
pointMap = this.pointMap;
var w = 1, h = 1;
// we need just camera projection matrix
// world matrix must be identity
camera.projectionMatrix.copy( this.camera.projectionMatrix );
// center / target
setPoint( "c", 0, 0, - 1 );
setPoint( "t", 0, 0, 1 );
// near
setPoint( "n1", - w, - h, - 1 );
setPoint( "n2", w, - h, - 1 );
setPoint( "n3", - w, h, - 1 );
setPoint( "n4", w, h, - 1 );
// far
setPoint( "f1", - w, - h, 1 );
setPoint( "f2", w, - h, 1 );
setPoint( "f3", - w, h, 1 );
setPoint( "f4", w, h, 1 );
// up
setPoint( "u1", w * 0.7, h * 1.1, - 1 );
setPoint( "u2", - w * 0.7, h * 1.1, - 1 );
setPoint( "u3", 0, h * 2, - 1 );
// cross
setPoint( "cf1", - w, 0, 1 );
setPoint( "cf2", w, 0, 1 );
setPoint( "cf3", 0, - h, 1 );
setPoint( "cf4", 0, h, 1 );
setPoint( "cn1", - w, 0, - 1 );
setPoint( "cn2", w, 0, - 1 );
setPoint( "cn3", 0, - h, - 1 );
setPoint( "cn4", 0, h, - 1 );
geometry.getAttribute( 'position' ).needsUpdate = true;
};
}();
export { CameraHelper };