webvr js meetup initial commit
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128
node_modules/three/examples/js/vr/ViveController.js
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128
node_modules/three/examples/js/vr/ViveController.js
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/**
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* @author mrdoob / http://mrdoob.com
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* @author stewdio / http://stewd.io
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*/
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THREE.ViveController = function ( id ) {
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THREE.Object3D.call( this );
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var scope = this;
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var gamepad;
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var axes = [ 0, 0 ];
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var thumbpadIsPressed = false;
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var triggerIsPressed = false;
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var gripsArePressed = false;
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var menuIsPressed = false;
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function findGamepad( id ) {
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// Iterate across gamepads as Vive Controllers may not be
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// in position 0 and 1.
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var gamepads = navigator.getGamepads();
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for ( var i = 0, j = 0; i < 4; i ++ ) {
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var gamepad = gamepads[ i ];
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if ( gamepad && ( gamepad.id === 'OpenVR Gamepad' || gamepad.id === 'Oculus Touch (Left)' || gamepad.id === 'Oculus Touch (Right)' ) ) {
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if ( j === id ) return gamepad;
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j ++;
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}
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}
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}
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this.matrixAutoUpdate = false;
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this.standingMatrix = new THREE.Matrix4();
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this.getGamepad = function () {
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return gamepad;
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};
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this.getButtonState = function ( button ) {
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if ( button === 'thumbpad' ) return thumbpadIsPressed;
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if ( button === 'trigger' ) return triggerIsPressed;
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if ( button === 'grips' ) return gripsArePressed;
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if ( button === 'menu' ) return menuIsPressed;
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};
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this.update = function () {
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gamepad = findGamepad( id );
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if ( gamepad !== undefined && gamepad.pose !== undefined ) {
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if ( gamepad.pose === null ) return; // No user action yet
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// Position and orientation.
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var pose = gamepad.pose;
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if ( pose.position !== null ) scope.position.fromArray( pose.position );
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if ( pose.orientation !== null ) scope.quaternion.fromArray( pose.orientation );
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scope.matrix.compose( scope.position, scope.quaternion, scope.scale );
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scope.matrix.multiplyMatrices( scope.standingMatrix, scope.matrix );
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scope.matrixWorldNeedsUpdate = true;
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scope.visible = true;
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// Thumbpad and Buttons.
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if ( axes[ 0 ] !== gamepad.axes[ 0 ] || axes[ 1 ] !== gamepad.axes[ 1 ] ) {
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axes[ 0 ] = gamepad.axes[ 0 ]; // X axis: -1 = Left, +1 = Right.
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axes[ 1 ] = gamepad.axes[ 1 ]; // Y axis: -1 = Bottom, +1 = Top.
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scope.dispatchEvent( { type: 'axischanged', axes: axes } );
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}
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if ( thumbpadIsPressed !== gamepad.buttons[ 0 ].pressed ) {
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thumbpadIsPressed = gamepad.buttons[ 0 ].pressed;
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scope.dispatchEvent( { type: thumbpadIsPressed ? 'thumbpaddown' : 'thumbpadup' } );
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}
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if ( triggerIsPressed !== gamepad.buttons[ 1 ].pressed ) {
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triggerIsPressed = gamepad.buttons[ 1 ].pressed;
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scope.dispatchEvent( { type: triggerIsPressed ? 'triggerdown' : 'triggerup' } );
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}
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if ( gripsArePressed !== gamepad.buttons[ 2 ].pressed ) {
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gripsArePressed = gamepad.buttons[ 2 ].pressed;
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scope.dispatchEvent( { type: gripsArePressed ? 'gripsdown' : 'gripsup' } );
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}
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if ( menuIsPressed !== gamepad.buttons[ 3 ].pressed ) {
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menuIsPressed = gamepad.buttons[ 3 ].pressed;
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scope.dispatchEvent( { type: menuIsPressed ? 'menudown' : 'menuup' } );
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}
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} else {
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scope.visible = false;
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}
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};
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};
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THREE.ViveController.prototype = Object.create( THREE.Object3D.prototype );
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THREE.ViveController.prototype.constructor = THREE.ViveController;
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