webvr js meetup initial commit
This commit is contained in:
53
node_modules/three/examples/js/shaders/NormalMapShader.js
generated
vendored
Normal file
53
node_modules/three/examples/js/shaders/NormalMapShader.js
generated
vendored
Normal file
@@ -0,0 +1,53 @@
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
*
|
||||
* Normal map shader
|
||||
* - compute normals from heightmap
|
||||
*/
|
||||
|
||||
THREE.NormalMapShader = {
|
||||
|
||||
uniforms: {
|
||||
|
||||
"heightMap": { value: null },
|
||||
"resolution": { value: new THREE.Vector2( 512, 512 ) },
|
||||
"scale": { value: new THREE.Vector2( 1, 1 ) },
|
||||
"height": { value: 0.05 }
|
||||
|
||||
},
|
||||
|
||||
vertexShader: [
|
||||
|
||||
"varying vec2 vUv;",
|
||||
|
||||
"void main() {",
|
||||
|
||||
"vUv = uv;",
|
||||
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
||||
|
||||
"}"
|
||||
|
||||
].join( "\n" ),
|
||||
|
||||
fragmentShader: [
|
||||
|
||||
"uniform float height;",
|
||||
"uniform vec2 resolution;",
|
||||
"uniform sampler2D heightMap;",
|
||||
|
||||
"varying vec2 vUv;",
|
||||
|
||||
"void main() {",
|
||||
|
||||
"float val = texture2D( heightMap, vUv ).x;",
|
||||
|
||||
"float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
|
||||
"float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
|
||||
|
||||
"gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
|
||||
|
||||
"}"
|
||||
|
||||
].join( "\n" )
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user