webvr js meetup initial commit
This commit is contained in:
149
node_modules/three/examples/js/nodes/accessors/CameraNode.js
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149
node_modules/three/examples/js/nodes/accessors/CameraNode.js
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/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.CameraNode = function( scope, camera ) {
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THREE.TempNode.call( this, 'v3' );
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this.setScope( scope || THREE.CameraNode.POSITION );
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this.setCamera( camera );
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};
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THREE.CameraNode.fDepthColor = new THREE.FunctionNode( [
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"float depthColor( float mNear, float mFar ) {",
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" #ifdef USE_LOGDEPTHBUF_EXT",
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" float depth = gl_FragDepthEXT / gl_FragCoord.w;",
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" #else",
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" float depth = gl_FragCoord.z / gl_FragCoord.w;",
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" #endif",
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" return 1.0 - smoothstep( mNear, mFar, depth );",
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"}"
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].join( "\n" ) );
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THREE.CameraNode.POSITION = 'position';
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THREE.CameraNode.DEPTH = 'depth';
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THREE.CameraNode.TO_VERTEX = 'toVertex';
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THREE.CameraNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.CameraNode.prototype.constructor = THREE.CameraNode;
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THREE.CameraNode.prototype.setCamera = function( camera ) {
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this.camera = camera;
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this.requestUpdate = camera !== undefined;
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};
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THREE.CameraNode.prototype.setScope = function( scope ) {
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switch ( this.scope ) {
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case THREE.CameraNode.DEPTH:
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delete this.near;
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delete this.far;
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break;
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}
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this.scope = scope;
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switch ( scope ) {
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case THREE.CameraNode.DEPTH:
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this.near = new THREE.FloatNode( camera ? camera.near : 1 );
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this.far = new THREE.FloatNode( camera ? camera.far : 1200 );
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break;
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}
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};
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THREE.CameraNode.prototype.getType = function( builder ) {
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switch ( this.scope ) {
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case THREE.CameraNode.DEPTH:
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return 'fv1';
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}
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return this.type;
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};
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THREE.CameraNode.prototype.isUnique = function( builder ) {
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switch ( this.scope ) {
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case THREE.CameraNode.DEPTH:
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case THREE.CameraNode.TO_VERTEX:
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return true;
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}
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return false;
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};
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THREE.CameraNode.prototype.isShared = function( builder ) {
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switch ( this.scope ) {
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case THREE.CameraNode.POSITION:
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return false;
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}
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return true;
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};
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THREE.CameraNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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var result;
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switch ( this.scope ) {
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case THREE.CameraNode.POSITION:
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result = 'cameraPosition';
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break;
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case THREE.CameraNode.DEPTH:
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var func = THREE.CameraNode.fDepthColor;
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builder.include( func );
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result = func.name + '(' + this.near.build( builder, 'fv1' ) + ',' + this.far.build( builder, 'fv1' ) + ')';
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break;
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case THREE.CameraNode.TO_VERTEX:
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result = 'normalize( ' + new THREE.PositionNode( THREE.PositionNode.WORLD ).build( builder, 'v3' ) + ' - cameraPosition )';
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break;
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}
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return builder.format( result, this.getType( builder ), output );
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};
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THREE.CameraNode.prototype.updateFrame = function( delta ) {
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switch ( this.scope ) {
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case THREE.CameraNode.DEPTH:
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this.near.number = camera.near;
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this.far.number = camera.far;
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break;
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}
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};
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31
node_modules/three/examples/js/nodes/accessors/ColorsNode.js
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31
node_modules/three/examples/js/nodes/accessors/ColorsNode.js
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/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.ColorsNode = function( index ) {
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THREE.TempNode.call( this, 'v4', { shared: false } );
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this.index = index || 0;
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};
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THREE.ColorsNode.vertexDict = [ 'color', 'color2' ];
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THREE.ColorsNode.fragmentDict = [ 'vColor', 'vColor2' ];
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THREE.ColorsNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.ColorsNode.prototype.constructor = THREE.ColorsNode;
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THREE.ColorsNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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var result;
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material.requestAttribs.color[ this.index ] = true;
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if ( builder.isShader( 'vertex' ) ) result = THREE.ColorsNode.vertexDict[ this.index ];
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else result = THREE.ColorsNode.fragmentDict[ this.index ];
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return builder.format( result, this.getType( builder ), output );
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};
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28
node_modules/three/examples/js/nodes/accessors/LightNode.js
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28
node_modules/three/examples/js/nodes/accessors/LightNode.js
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/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.LightNode = function() {
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THREE.TempNode.call( this, 'v3', { shared: false } );
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};
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THREE.LightNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.LightNode.prototype.constructor = THREE.LightNode;
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THREE.LightNode.prototype.generate = function( builder, output ) {
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if ( builder.isCache( 'light' ) ) {
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return builder.format( 'reflectedLight.directDiffuse', this.getType( builder ), output )
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} else {
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console.warn( "THREE.LightNode is only compatible in \"light\" channel." );
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return builder.format( 'vec3( 0.0 )', this.getType( builder ), output );
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}
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};
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66
node_modules/three/examples/js/nodes/accessors/NormalNode.js
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66
node_modules/three/examples/js/nodes/accessors/NormalNode.js
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/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.NormalNode = function( scope ) {
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THREE.TempNode.call( this, 'v3' );
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this.scope = scope || THREE.NormalNode.LOCAL;
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};
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THREE.NormalNode.LOCAL = 'local';
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THREE.NormalNode.WORLD = 'world';
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THREE.NormalNode.VIEW = 'view';
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THREE.NormalNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.NormalNode.prototype.constructor = THREE.NormalNode;
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THREE.NormalNode.prototype.isShared = function( builder ) {
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switch ( this.scope ) {
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case THREE.NormalNode.WORLD:
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return true;
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}
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return false;
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};
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THREE.NormalNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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var result;
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switch ( this.scope ) {
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case THREE.NormalNode.LOCAL:
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material.requestAttribs.normal = true;
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if ( builder.isShader( 'vertex' ) ) result = 'normal';
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else result = 'vObjectNormal';
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break;
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case THREE.NormalNode.WORLD:
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material.requestAttribs.worldNormal = true;
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if ( builder.isShader( 'vertex' ) ) result = '( modelMatrix * vec4( objectNormal, 0.0 ) ).xyz';
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else result = 'vWNormal';
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break;
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case THREE.NormalNode.VIEW:
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result = 'vNormal';
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break;
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}
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return builder.format( result, this.getType( builder ), output );
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};
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87
node_modules/three/examples/js/nodes/accessors/PositionNode.js
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87
node_modules/three/examples/js/nodes/accessors/PositionNode.js
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@@ -0,0 +1,87 @@
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/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.PositionNode = function( scope ) {
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THREE.TempNode.call( this, 'v3' );
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this.scope = scope || THREE.PositionNode.LOCAL;
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};
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THREE.PositionNode.LOCAL = 'local';
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THREE.PositionNode.WORLD = 'world';
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THREE.PositionNode.VIEW = 'view';
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THREE.PositionNode.PROJECTION = 'projection';
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THREE.PositionNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.PositionNode.prototype.constructor = THREE.PositionNode;
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THREE.PositionNode.prototype.getType = function( builder ) {
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switch ( this.scope ) {
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case THREE.PositionNode.PROJECTION:
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return 'v4';
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}
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return this.type;
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};
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THREE.PositionNode.prototype.isShared = function( builder ) {
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switch ( this.scope ) {
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case THREE.PositionNode.LOCAL:
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case THREE.PositionNode.WORLD:
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return false;
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}
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return true;
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};
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THREE.PositionNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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var result;
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switch ( this.scope ) {
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case THREE.PositionNode.LOCAL:
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material.requestAttribs.position = true;
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if ( builder.isShader( 'vertex' ) ) result = 'transformed';
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else result = 'vPosition';
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break;
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case THREE.PositionNode.WORLD:
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material.requestAttribs.worldPosition = true;
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if ( builder.isShader( 'vertex' ) ) result = 'vWPosition';
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else result = 'vWPosition';
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break;
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case THREE.PositionNode.VIEW:
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if ( builder.isShader( 'vertex' ) ) result = '-mvPosition.xyz';
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else result = 'vViewPosition';
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break;
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case THREE.PositionNode.PROJECTION:
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if ( builder.isShader( 'vertex' ) ) result = '(projectionMatrix * modelViewMatrix * vec4( position, 1.0 ))';
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else result = 'vec4( 0.0 )';
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break;
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}
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return builder.format( result, this.getType( builder ), output );
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};
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68
node_modules/three/examples/js/nodes/accessors/ReflectNode.js
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68
node_modules/three/examples/js/nodes/accessors/ReflectNode.js
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@@ -0,0 +1,68 @@
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/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.ReflectNode = function( scope ) {
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THREE.TempNode.call( this, 'v3', { unique: true } );
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this.scope = scope || THREE.ReflectNode.CUBE;
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};
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THREE.ReflectNode.CUBE = 'cube';
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THREE.ReflectNode.SPHERE = 'sphere';
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THREE.ReflectNode.VECTOR = 'vector';
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THREE.ReflectNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.ReflectNode.prototype.constructor = THREE.ReflectNode;
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THREE.ReflectNode.prototype.getType = function( builder ) {
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switch ( this.scope ) {
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case THREE.ReflectNode.SPHERE:
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return 'v2';
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}
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return this.type;
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};
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THREE.ReflectNode.prototype.generate = function( builder, output ) {
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var result;
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switch ( this.scope ) {
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case THREE.ReflectNode.VECTOR:
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builder.material.addFragmentNode( 'vec3 reflectVec = inverseTransformDirection( reflect( -normalize( vViewPosition ), normal ), viewMatrix );' );
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result = 'reflectVec';
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break;
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case THREE.ReflectNode.CUBE:
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var reflectVec = new THREE.ReflectNode( THREE.ReflectNode.VECTOR ).build( builder, 'v3' );
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builder.material.addFragmentNode( 'vec3 reflectCubeVec = vec3( -1.0 * ' + reflectVec + '.x, ' + reflectVec + '.yz );' );
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result = 'reflectCubeVec';
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break;
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case THREE.ReflectNode.SPHERE:
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var reflectVec = new THREE.ReflectNode( THREE.ReflectNode.VECTOR ).build( builder, 'v3' );
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builder.material.addFragmentNode( 'vec2 reflectSphereVec = normalize((viewMatrix * vec4(' + reflectVec + ', 0.0 )).xyz + vec3(0.0,0.0,1.0)).xy * 0.5 + 0.5;' );
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result = 'reflectSphereVec';
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break;
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}
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return builder.format( result, this.getType( this.type ), output );
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};
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35
node_modules/three/examples/js/nodes/accessors/ScreenUVNode.js
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35
node_modules/three/examples/js/nodes/accessors/ScreenUVNode.js
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@@ -0,0 +1,35 @@
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/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.ScreenUVNode = function( resolution ) {
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THREE.TempNode.call( this, 'v2' );
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this.resolution = resolution;
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};
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THREE.ScreenUVNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.ScreenUVNode.prototype.constructor = THREE.ScreenUVNode;
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THREE.ScreenUVNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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var result;
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if ( builder.isShader( 'fragment' ) ) {
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result = '(gl_FragCoord.xy/' + this.resolution.build( builder, 'v2' ) + ')';
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} else {
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console.warn( "THREE.ScreenUVNode is not compatible with " + builder.shader + " shader." );
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result = 'vec2( 0.0 )';
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}
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return builder.format( result, this.getType( builder ), output );
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};
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31
node_modules/three/examples/js/nodes/accessors/UVNode.js
generated
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Normal file
31
node_modules/three/examples/js/nodes/accessors/UVNode.js
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@@ -0,0 +1,31 @@
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/**
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* @author sunag / http://www.sunag.com.br/
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*/
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THREE.UVNode = function( index ) {
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THREE.TempNode.call( this, 'v2', { shared: false } );
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this.index = index || 0;
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};
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THREE.UVNode.vertexDict = [ 'uv', 'uv2' ];
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THREE.UVNode.fragmentDict = [ 'vUv', 'vUv2' ];
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THREE.UVNode.prototype = Object.create( THREE.TempNode.prototype );
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THREE.UVNode.prototype.constructor = THREE.UVNode;
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THREE.UVNode.prototype.generate = function( builder, output ) {
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var material = builder.material;
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var result;
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material.requestAttribs.uv[ this.index ] = true;
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if ( builder.isShader( 'vertex' ) ) result = THREE.UVNode.vertexDict[ this.index ];
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else result = THREE.UVNode.fragmentDict[ this.index ];
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return builder.format( result, this.getType( builder ), output );
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};
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