webvr js meetup initial commit
This commit is contained in:
887
node_modules/three/examples/js/loaders/sea3d/SEA3DDeflate.js
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vendored
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887
node_modules/three/examples/js/loaders/sea3d/SEA3DDeflate.js
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vendored
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/*
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* $Id: rawinflate.js,v 0.3 2013/04/09 14:25:38 dankogai Exp dankogai $
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*
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* GNU General Public License, version 2 (GPL-2.0)
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* http://opensource.org/licenses/GPL-2.0
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* original:
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* http://www.onicos.com/staff/iz/amuse/javascript/expert/inflate.txt
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*/
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'use strict';
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SEA3D.Deflate = function () {
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/* Copyright (C) 1999 Masanao Izumo <iz@onicos.co.jp>
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* Version: 1.0.0.1
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* LastModified: Dec 25 1999
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*/
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/* Interface:
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* data = zip_inflate(src);
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*/
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/* constant parameters */
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var zip_WSIZE = 32768; // Sliding Window size
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var zip_STORED_BLOCK = 0;
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var zip_STATIC_TREES = 1;
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var zip_DYN_TREES = 2;
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/* for inflate */
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var zip_lbits = 9; // bits in base literal/length lookup table
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var zip_dbits = 6; // bits in base distance lookup table
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var zip_INBUFSIZ = 32768; // Input buffer size
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var zip_INBUF_EXTRA = 64; // Extra buffer
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/* variables (inflate) */
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var zip_slide;
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var zip_wp; // current position in slide
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var zip_fixed_tl = null; // inflate static
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var zip_fixed_td; // inflate static
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var zip_fixed_bl, fixed_bd, zip_fixed_bd; // inflate static
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var zip_bit_buf; // bit buffer
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var zip_bit_len; // bits in bit buffer
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var zip_method;
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var zip_eof;
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var zip_copy_leng;
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var zip_copy_dist;
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var zip_tl, zip_td; // literal/length and distance decoder tables
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var zip_bl, zip_bd; // number of bits decoded by tl and td
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var zip_inflate_data;
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var zip_inflate_pos;
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/* constant tables (inflate) */
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var zip_MASK_BITS = new Array(
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0x0000,
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0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
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0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff );
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// Tables for deflate from PKZIP's appnote.txt.
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var zip_cplens = new Array( // Copy lengths for literal codes 257..285
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3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
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35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 );
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/* note: see note #13 above about the 258 in this list. */
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var zip_cplext = new Array( // Extra bits for literal codes 257..285
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0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
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3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 99, 99 ); // 99==invalid
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var zip_cpdist = new Array( // Copy offsets for distance codes 0..29
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1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
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257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
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8193, 12289, 16385, 24577 );
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var zip_cpdext = new Array( // Extra bits for distance codes
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0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
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7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
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12, 12, 13, 13 );
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var zip_border = new Array( // Order of the bit length code lengths
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16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 );
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/* objects (inflate) */
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var zip_HuftList = function () {
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this.next = null;
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this.list = null;
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}
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var zip_HuftNode = function () {
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this.e = 0; // number of extra bits or operation
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this.b = 0; // number of bits in this code or subcode
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// union
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this.n = 0; // literal, length base, or distance base
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this.t = null; // (zip_HuftNode) pointer to next level of table
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}
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var zip_HuftBuild = function ( b, // code lengths in bits (all assumed <= BMAX)
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n, // number of codes (assumed <= N_MAX)
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s, // number of simple-valued codes (0..s-1)
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d, // list of base values for non-simple codes
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e, // list of extra bits for non-simple codes
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mm // maximum lookup bits
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) {
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this.BMAX = 16; // maximum bit length of any code
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this.N_MAX = 288; // maximum number of codes in any set
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this.status = 0; // 0: success, 1: incomplete table, 2: bad input
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this.root = null; // (zip_HuftList) starting table
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this.m = 0; // maximum lookup bits, returns actual
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/* Given a list of code lengths and a maximum table size, make a set of
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tables to decode that set of codes. Return zero on success, one if
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the given code set is incomplete (the tables are still built in this
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case), two if the input is invalid (all zero length codes or an
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oversubscribed set of lengths), and three if not enough memory.
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The code with value 256 is special, and the tables are constructed
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so that no bits beyond that code are fetched when that code is
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decoded. */
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{
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var a; // counter for codes of length k
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var c = new Array( this.BMAX + 1 ); // bit length count table
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var el; // length of EOB code (value 256)
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var f; // i repeats in table every f entries
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var g; // maximum code length
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var h; // table level
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var i; // counter, current code
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var j; // counter
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var k; // number of bits in current code
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var lx = new Array( this.BMAX + 1 ); // stack of bits per table
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var p; // pointer into c[], b[], or v[]
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var pidx; // index of p
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var q; // (zip_HuftNode) points to current table
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var r = new zip_HuftNode(); // table entry for structure assignment
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var u = new Array( this.BMAX ); // zip_HuftNode[BMAX][] table stack
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var v = new Array( this.N_MAX ); // values in order of bit length
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var w;
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var x = new Array( this.BMAX + 1 );// bit offsets, then code stack
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var xp; // pointer into x or c
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var y; // number of dummy codes added
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var z; // number of entries in current table
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var o;
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var tail; // (zip_HuftList)
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tail = this.root = null;
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for ( i = 0; i < c.length; i ++ )
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c[ i ] = 0;
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for ( i = 0; i < lx.length; i ++ )
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lx[ i ] = 0;
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for ( i = 0; i < u.length; i ++ )
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u[ i ] = null;
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for ( i = 0; i < v.length; i ++ )
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v[ i ] = 0;
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for ( i = 0; i < x.length; i ++ )
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x[ i ] = 0;
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// Generate counts for each bit length
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el = n > 256 ? b[ 256 ] : this.BMAX; // set length of EOB code, if any
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p = b; pidx = 0;
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i = n;
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do {
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c[ p[ pidx ]] ++; // assume all entries <= BMAX
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pidx ++;
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} while ( -- i > 0 );
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if ( c[ 0 ] == n ) {
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// null input--all zero length codes
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this.root = null;
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this.m = 0;
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this.status = 0;
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return;
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}
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// Find minimum and maximum length, bound *m by those
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for ( j = 1; j <= this.BMAX; j ++ )
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if ( c[ j ] != 0 )
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break;
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k = j; // minimum code length
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if ( mm < j )
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mm = j;
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for ( i = this.BMAX; i != 0; i -- )
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if ( c[ i ] != 0 )
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break;
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g = i; // maximum code length
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if ( mm > i )
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mm = i;
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// Adjust last length count to fill out codes, if needed
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for ( y = 1 << j; j < i; j ++, y <<= 1 )
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if ( ( y -= c[ j ] ) < 0 ) {
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this.status = 2; // bad input: more codes than bits
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this.m = mm;
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return;
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}
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if ( ( y -= c[ i ] ) < 0 ) {
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this.status = 2;
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this.m = mm;
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return;
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}
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c[ i ] += y;
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// Generate starting offsets into the value table for each length
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x[ 1 ] = j = 0;
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p = c;
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pidx = 1;
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xp = 2;
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while ( -- i > 0 ) // note that i == g from above
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x[ xp ++ ] = ( j += p[ pidx ++ ] );
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// Make a table of values in order of bit lengths
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p = b; pidx = 0;
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i = 0;
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do {
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if ( ( j = p[ pidx ++ ] ) != 0 )
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v[ x[ j ] ++ ] = i;
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} while ( ++ i < n );
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n = x[ g ]; // set n to length of v
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// Generate the Huffman codes and for each, make the table entries
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x[ 0 ] = i = 0; // first Huffman code is zero
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p = v; pidx = 0; // grab values in bit order
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h = - 1; // no tables yet--level -1
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w = lx[ 0 ] = 0; // no bits decoded yet
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q = null; // ditto
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z = 0; // ditto
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// go through the bit lengths (k already is bits in shortest code)
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for ( ; k <= g; k ++ ) {
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a = c[ k ];
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while ( a -- > 0 ) {
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// here i is the Huffman code of length k bits for value p[pidx]
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// make tables up to required level
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while ( k > w + lx[ 1 + h ] ) {
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w += lx[ 1 + h ]; // add bits already decoded
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h ++;
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// compute minimum size table less than or equal to *m bits
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z = ( z = g - w ) > mm ? mm : z; // upper limit
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if ( ( f = 1 << ( j = k - w ) ) > a + 1 ) {
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// try a k-w bit table
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// too few codes for k-w bit table
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f -= a + 1; // deduct codes from patterns left
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xp = k;
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while ( ++ j < z ) {
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// try smaller tables up to z bits
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if ( ( f <<= 1 ) <= c[ ++ xp ] )
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break; // enough codes to use up j bits
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f -= c[ xp ]; // else deduct codes from patterns
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}
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}
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if ( w + j > el && w < el )
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j = el - w; // make EOB code end at table
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z = 1 << j; // table entries for j-bit table
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lx[ 1 + h ] = j; // set table size in stack
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// allocate and link in new table
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q = new Array( z );
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for ( o = 0; o < z; o ++ ) {
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q[ o ] = new zip_HuftNode();
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}
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if ( tail == null )
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tail = this.root = new zip_HuftList();
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else
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tail = tail.next = new zip_HuftList();
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tail.next = null;
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tail.list = q;
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u[ h ] = q; // table starts after link
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/* connect to last table, if there is one */
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if ( h > 0 ) {
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x[ h ] = i; // save pattern for backing up
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r.b = lx[ h ]; // bits to dump before this table
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r.e = 16 + j; // bits in this table
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r.t = q; // pointer to this table
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j = ( i & ( ( 1 << w ) - 1 ) ) >> ( w - lx[ h ] );
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u[ h - 1 ][ j ].e = r.e;
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u[ h - 1 ][ j ].b = r.b;
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u[ h - 1 ][ j ].n = r.n;
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u[ h - 1 ][ j ].t = r.t;
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}
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}
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// set up table entry in r
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r.b = k - w;
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if ( pidx >= n )
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r.e = 99; // out of values--invalid code
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else if ( p[ pidx ] < s ) {
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r.e = ( p[ pidx ] < 256 ? 16 : 15 ); // 256 is end-of-block code
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r.n = p[ pidx ++ ]; // simple code is just the value
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} else {
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r.e = e[ p[ pidx ] - s ]; // non-simple--look up in lists
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r.n = d[ p[ pidx ++ ] - s ];
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}
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// fill code-like entries with r //
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f = 1 << ( k - w );
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for ( j = i >> w; j < z; j += f ) {
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q[ j ].e = r.e;
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q[ j ].b = r.b;
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q[ j ].n = r.n;
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q[ j ].t = r.t;
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}
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// backwards increment the k-bit code i
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for ( j = 1 << ( k - 1 ); ( i & j ) != 0; j >>= 1 )
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i ^= j;
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i ^= j;
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// backup over finished tables
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while ( ( i & ( ( 1 << w ) - 1 ) ) != x[ h ] ) {
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w -= lx[ h ]; // don't need to update q
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h --;
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}
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}
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}
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/* return actual size of base table */
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this.m = lx[ 1 ];
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/* Return true (1) if we were given an incomplete table */
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this.status = ( ( y != 0 && g != 1 ) ? 1 : 0 );
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} /* end of constructor */
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}
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/* routines (inflate) */
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var zip_GET_BYTE = function () {
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if ( zip_inflate_data.length == zip_inflate_pos )
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return - 1;
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return zip_inflate_data[ zip_inflate_pos ++ ];
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|
||||
}
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var zip_NEEDBITS = function ( n ) {
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|
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while ( zip_bit_len < n ) {
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||||
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zip_bit_buf |= zip_GET_BYTE() << zip_bit_len;
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zip_bit_len += 8;
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|
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}
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||||
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}
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||||
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var zip_GETBITS = function ( n ) {
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return zip_bit_buf & zip_MASK_BITS[ n ];
|
||||
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||||
}
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||||
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var zip_DUMPBITS = function ( n ) {
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||||
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zip_bit_buf >>= n;
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||||
zip_bit_len -= n;
|
||||
|
||||
}
|
||||
|
||||
var zip_inflate_codes = function ( buff, off, size ) {
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||||
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/* inflate (decompress) the codes in a deflated (compressed) block.
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Return an error code or zero if it all goes ok. */
|
||||
var e; // table entry flag/number of extra bits
|
||||
var t; // (zip_HuftNode) pointer to table entry
|
||||
var n;
|
||||
|
||||
if ( size == 0 )
|
||||
return 0;
|
||||
|
||||
// inflate the coded data
|
||||
n = 0;
|
||||
for ( ;; ) {
|
||||
|
||||
// do until end of block
|
||||
zip_NEEDBITS( zip_bl );
|
||||
t = zip_tl.list[ zip_GETBITS( zip_bl ) ];
|
||||
e = t.e;
|
||||
while ( e > 16 ) {
|
||||
|
||||
if ( e == 99 )
|
||||
return - 1;
|
||||
zip_DUMPBITS( t.b );
|
||||
e -= 16;
|
||||
zip_NEEDBITS( e );
|
||||
t = t.t[ zip_GETBITS( e ) ];
|
||||
e = t.e;
|
||||
|
||||
}
|
||||
zip_DUMPBITS( t.b );
|
||||
|
||||
if ( e == 16 ) {
|
||||
|
||||
// then it's a literal
|
||||
zip_wp &= zip_WSIZE - 1;
|
||||
buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = t.n;
|
||||
if ( n == size )
|
||||
return size;
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
// exit if end of block
|
||||
if ( e == 15 )
|
||||
break;
|
||||
|
||||
// it's an EOB or a length
|
||||
|
||||
// get length of block to copy
|
||||
zip_NEEDBITS( e );
|
||||
zip_copy_leng = t.n + zip_GETBITS( e );
|
||||
zip_DUMPBITS( e );
|
||||
|
||||
// decode distance of block to copy
|
||||
zip_NEEDBITS( zip_bd );
|
||||
t = zip_td.list[ zip_GETBITS( zip_bd ) ];
|
||||
e = t.e;
|
||||
|
||||
while ( e > 16 ) {
|
||||
|
||||
if ( e == 99 )
|
||||
return - 1;
|
||||
zip_DUMPBITS( t.b );
|
||||
e -= 16;
|
||||
zip_NEEDBITS( e );
|
||||
t = t.t[ zip_GETBITS( e ) ];
|
||||
e = t.e;
|
||||
|
||||
}
|
||||
zip_DUMPBITS( t.b );
|
||||
zip_NEEDBITS( e );
|
||||
zip_copy_dist = zip_wp - t.n - zip_GETBITS( e );
|
||||
zip_DUMPBITS( e );
|
||||
|
||||
// do the copy
|
||||
while ( zip_copy_leng > 0 && n < size ) {
|
||||
|
||||
zip_copy_leng --;
|
||||
zip_copy_dist &= zip_WSIZE - 1;
|
||||
zip_wp &= zip_WSIZE - 1;
|
||||
buff[ off + n ++ ] = zip_slide[ zip_wp ++ ]
|
||||
= zip_slide[ zip_copy_dist ++ ];
|
||||
|
||||
}
|
||||
|
||||
if ( n == size )
|
||||
return size;
|
||||
|
||||
}
|
||||
|
||||
zip_method = - 1; // done
|
||||
return n;
|
||||
|
||||
}
|
||||
|
||||
var zip_inflate_stored = function ( buff, off, size ) {
|
||||
|
||||
/* "decompress" an inflated type 0 (stored) block. */
|
||||
var n;
|
||||
|
||||
// go to byte boundary
|
||||
n = zip_bit_len & 7;
|
||||
zip_DUMPBITS( n );
|
||||
|
||||
// get the length and its complement
|
||||
zip_NEEDBITS( 16 );
|
||||
n = zip_GETBITS( 16 );
|
||||
zip_DUMPBITS( 16 );
|
||||
zip_NEEDBITS( 16 );
|
||||
if ( n != ( ( ~ zip_bit_buf ) & 0xffff ) )
|
||||
return - 1; // error in compressed data
|
||||
zip_DUMPBITS( 16 );
|
||||
|
||||
// read and output the compressed data
|
||||
zip_copy_leng = n;
|
||||
|
||||
n = 0;
|
||||
while ( zip_copy_leng > 0 && n < size ) {
|
||||
|
||||
zip_copy_leng --;
|
||||
zip_wp &= zip_WSIZE - 1;
|
||||
zip_NEEDBITS( 8 );
|
||||
buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] =
|
||||
zip_GETBITS( 8 );
|
||||
zip_DUMPBITS( 8 );
|
||||
|
||||
}
|
||||
|
||||
if ( zip_copy_leng == 0 )
|
||||
zip_method = - 1; // done
|
||||
return n;
|
||||
|
||||
}
|
||||
|
||||
var zip_inflate_fixed = function ( buff, off, size ) {
|
||||
|
||||
/* decompress an inflated type 1 (fixed Huffman codes) block. We should
|
||||
either replace this with a custom decoder, or at least precompute the
|
||||
Huffman tables. */
|
||||
|
||||
// if first time, set up tables for fixed blocks
|
||||
if ( zip_fixed_tl == null ) {
|
||||
|
||||
var i; // temporary variable
|
||||
var l = new Array( 288 ); // length list for huft_build
|
||||
var h; // zip_HuftBuild
|
||||
|
||||
// literal table
|
||||
for ( i = 0; i < 144; i ++ )
|
||||
l[ i ] = 8;
|
||||
for ( ; i < 256; i ++ )
|
||||
l[ i ] = 9;
|
||||
for ( ; i < 280; i ++ )
|
||||
l[ i ] = 7;
|
||||
for ( ; i < 288; i ++ ) // make a complete, but wrong code set
|
||||
l[ i ] = 8;
|
||||
zip_fixed_bl = 7;
|
||||
|
||||
h = new zip_HuftBuild( l, 288, 257, zip_cplens, zip_cplext,
|
||||
zip_fixed_bl );
|
||||
if ( h.status != 0 ) {
|
||||
|
||||
alert( "HufBuild error: " + h.status );
|
||||
return - 1;
|
||||
|
||||
}
|
||||
zip_fixed_tl = h.root;
|
||||
zip_fixed_bl = h.m;
|
||||
|
||||
// distance table
|
||||
for ( i = 0; i < 30; i ++ ) // make an incomplete code set
|
||||
l[ i ] = 5;
|
||||
zip_fixed_bd = 5;
|
||||
|
||||
h = new zip_HuftBuild( l, 30, 0, zip_cpdist, zip_cpdext, zip_fixed_bd );
|
||||
if ( h.status > 1 ) {
|
||||
|
||||
zip_fixed_tl = null;
|
||||
alert( "HufBuild error: " + h.status );
|
||||
return - 1;
|
||||
|
||||
}
|
||||
zip_fixed_td = h.root;
|
||||
zip_fixed_bd = h.m;
|
||||
|
||||
}
|
||||
|
||||
zip_tl = zip_fixed_tl;
|
||||
zip_td = zip_fixed_td;
|
||||
zip_bl = zip_fixed_bl;
|
||||
zip_bd = zip_fixed_bd;
|
||||
return zip_inflate_codes( buff, off, size );
|
||||
|
||||
}
|
||||
|
||||
var zip_inflate_dynamic = function ( buff, off, size ) {
|
||||
|
||||
// decompress an inflated type 2 (dynamic Huffman codes) block.
|
||||
var i; // temporary variables
|
||||
var j;
|
||||
var l; // last length
|
||||
var n; // number of lengths to get
|
||||
var t; // (zip_HuftNode) literal/length code table
|
||||
var nb; // number of bit length codes
|
||||
var nl; // number of literal/length codes
|
||||
var nd; // number of distance codes
|
||||
var ll = new Array( 286 + 30 ); // literal/length and distance code lengths
|
||||
var h; // (zip_HuftBuild)
|
||||
|
||||
for ( i = 0; i < ll.length; i ++ )
|
||||
ll[ i ] = 0;
|
||||
|
||||
// read in table lengths
|
||||
zip_NEEDBITS( 5 );
|
||||
nl = 257 + zip_GETBITS( 5 ); // number of literal/length codes
|
||||
zip_DUMPBITS( 5 );
|
||||
zip_NEEDBITS( 5 );
|
||||
nd = 1 + zip_GETBITS( 5 ); // number of distance codes
|
||||
zip_DUMPBITS( 5 );
|
||||
zip_NEEDBITS( 4 );
|
||||
nb = 4 + zip_GETBITS( 4 ); // number of bit length codes
|
||||
zip_DUMPBITS( 4 );
|
||||
if ( nl > 286 || nd > 30 )
|
||||
return - 1; // bad lengths
|
||||
|
||||
// read in bit-length-code lengths
|
||||
for ( j = 0; j < nb; j ++ )
|
||||
{
|
||||
|
||||
zip_NEEDBITS( 3 );
|
||||
ll[ zip_border[ j ]] = zip_GETBITS( 3 );
|
||||
zip_DUMPBITS( 3 );
|
||||
|
||||
}
|
||||
for ( ; j < 19; j ++ )
|
||||
ll[ zip_border[ j ]] = 0;
|
||||
|
||||
// build decoding table for trees--single level, 7 bit lookup
|
||||
zip_bl = 7;
|
||||
h = new zip_HuftBuild( ll, 19, 19, null, null, zip_bl );
|
||||
if ( h.status != 0 )
|
||||
return - 1; // incomplete code set
|
||||
|
||||
zip_tl = h.root;
|
||||
zip_bl = h.m;
|
||||
|
||||
// read in literal and distance code lengths
|
||||
n = nl + nd;
|
||||
i = l = 0;
|
||||
while ( i < n ) {
|
||||
|
||||
zip_NEEDBITS( zip_bl );
|
||||
t = zip_tl.list[ zip_GETBITS( zip_bl ) ];
|
||||
j = t.b;
|
||||
zip_DUMPBITS( j );
|
||||
j = t.n;
|
||||
if ( j < 16 ) // length of code in bits (0..15)
|
||||
ll[ i ++ ] = l = j; // save last length in l
|
||||
else if ( j == 16 ) {
|
||||
|
||||
// repeat last length 3 to 6 times
|
||||
zip_NEEDBITS( 2 );
|
||||
j = 3 + zip_GETBITS( 2 );
|
||||
zip_DUMPBITS( 2 );
|
||||
if ( i + j > n )
|
||||
return - 1;
|
||||
while ( j -- > 0 )
|
||||
ll[ i ++ ] = l;
|
||||
|
||||
} else if ( j == 17 ) {
|
||||
|
||||
// 3 to 10 zero length codes
|
||||
zip_NEEDBITS( 3 );
|
||||
j = 3 + zip_GETBITS( 3 );
|
||||
zip_DUMPBITS( 3 );
|
||||
if ( i + j > n )
|
||||
return - 1;
|
||||
while ( j -- > 0 )
|
||||
ll[ i ++ ] = 0;
|
||||
l = 0;
|
||||
|
||||
} else {
|
||||
|
||||
// j == 18: 11 to 138 zero length codes
|
||||
zip_NEEDBITS( 7 );
|
||||
j = 11 + zip_GETBITS( 7 );
|
||||
zip_DUMPBITS( 7 );
|
||||
if ( i + j > n )
|
||||
return - 1;
|
||||
while ( j -- > 0 )
|
||||
ll[ i ++ ] = 0;
|
||||
l = 0;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// build the decoding tables for literal/length and distance codes
|
||||
zip_bl = zip_lbits;
|
||||
h = new zip_HuftBuild( ll, nl, 257, zip_cplens, zip_cplext, zip_bl );
|
||||
if ( zip_bl == 0 ) // no literals or lengths
|
||||
h.status = 1;
|
||||
if ( h.status != 0 ) {
|
||||
|
||||
/*if(h.status == 1)
|
||||
;// **incomplete literal tree** */
|
||||
return - 1; // incomplete code set
|
||||
|
||||
}
|
||||
zip_tl = h.root;
|
||||
zip_bl = h.m;
|
||||
|
||||
for ( i = 0; i < nd; i ++ )
|
||||
ll[ i ] = ll[ i + nl ];
|
||||
zip_bd = zip_dbits;
|
||||
h = new zip_HuftBuild( ll, nd, 0, zip_cpdist, zip_cpdext, zip_bd );
|
||||
zip_td = h.root;
|
||||
zip_bd = h.m;
|
||||
|
||||
if ( zip_bd == 0 && nl > 257 ) {
|
||||
|
||||
// lengths but no distances
|
||||
// **incomplete distance tree**
|
||||
return - 1;
|
||||
|
||||
}
|
||||
|
||||
/*if(h.status == 1) {
|
||||
;// **incomplete distance tree**
|
||||
}*/
|
||||
if ( h.status != 0 )
|
||||
return - 1;
|
||||
|
||||
// decompress until an end-of-block code
|
||||
return zip_inflate_codes( buff, off, size );
|
||||
|
||||
}
|
||||
|
||||
var zip_inflate_start = function () {
|
||||
|
||||
var i;
|
||||
|
||||
if ( zip_slide == null )
|
||||
zip_slide = new Array( 2 * zip_WSIZE );
|
||||
zip_wp = 0;
|
||||
zip_bit_buf = 0;
|
||||
zip_bit_len = 0;
|
||||
zip_method = - 1;
|
||||
zip_eof = false;
|
||||
zip_copy_leng = zip_copy_dist = 0;
|
||||
zip_tl = null;
|
||||
|
||||
}
|
||||
|
||||
var zip_inflate_internal = function ( buff, off, size ) {
|
||||
|
||||
// decompress an inflated entry
|
||||
var n, i;
|
||||
|
||||
n = 0;
|
||||
while ( n < size ) {
|
||||
|
||||
if ( zip_eof && zip_method == - 1 )
|
||||
return n;
|
||||
|
||||
if ( zip_copy_leng > 0 ) {
|
||||
|
||||
if ( zip_method != zip_STORED_BLOCK ) {
|
||||
|
||||
// STATIC_TREES or DYN_TREES
|
||||
while ( zip_copy_leng > 0 && n < size ) {
|
||||
|
||||
zip_copy_leng --;
|
||||
zip_copy_dist &= zip_WSIZE - 1;
|
||||
zip_wp &= zip_WSIZE - 1;
|
||||
buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] =
|
||||
zip_slide[ zip_copy_dist ++ ];
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
while ( zip_copy_leng > 0 && n < size ) {
|
||||
|
||||
zip_copy_leng --;
|
||||
zip_wp &= zip_WSIZE - 1;
|
||||
zip_NEEDBITS( 8 );
|
||||
buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = zip_GETBITS( 8 );
|
||||
zip_DUMPBITS( 8 );
|
||||
|
||||
}
|
||||
if ( zip_copy_leng == 0 )
|
||||
zip_method = - 1; // done
|
||||
|
||||
}
|
||||
if ( n == size )
|
||||
return n;
|
||||
|
||||
}
|
||||
|
||||
if ( zip_method == - 1 ) {
|
||||
|
||||
if ( zip_eof )
|
||||
break;
|
||||
|
||||
// read in last block bit
|
||||
zip_NEEDBITS( 1 );
|
||||
if ( zip_GETBITS( 1 ) != 0 )
|
||||
zip_eof = true;
|
||||
zip_DUMPBITS( 1 );
|
||||
|
||||
// read in block type
|
||||
zip_NEEDBITS( 2 );
|
||||
zip_method = zip_GETBITS( 2 );
|
||||
zip_DUMPBITS( 2 );
|
||||
zip_tl = null;
|
||||
zip_copy_leng = 0;
|
||||
|
||||
}
|
||||
|
||||
switch ( zip_method ) {
|
||||
case 0: // zip_STORED_BLOCK
|
||||
i = zip_inflate_stored( buff, off + n, size - n );
|
||||
break;
|
||||
|
||||
case 1: // zip_STATIC_TREES
|
||||
if ( zip_tl != null )
|
||||
i = zip_inflate_codes( buff, off + n, size - n );
|
||||
else
|
||||
i = zip_inflate_fixed( buff, off + n, size - n );
|
||||
break;
|
||||
|
||||
case 2: // zip_DYN_TREES
|
||||
if ( zip_tl != null )
|
||||
i = zip_inflate_codes( buff, off + n, size - n );
|
||||
else
|
||||
i = zip_inflate_dynamic( buff, off + n, size - n );
|
||||
break;
|
||||
|
||||
default: // error
|
||||
i = - 1;
|
||||
}
|
||||
|
||||
if ( i == - 1 ) {
|
||||
|
||||
if ( zip_eof )
|
||||
return 0;
|
||||
return - 1;
|
||||
|
||||
}
|
||||
n += i;
|
||||
|
||||
}
|
||||
return n;
|
||||
|
||||
}
|
||||
|
||||
var zip_inflate = function ( data ) {
|
||||
|
||||
var i, j, pos = 0;
|
||||
|
||||
zip_inflate_start();
|
||||
zip_inflate_data = new Uint8Array( data );
|
||||
zip_inflate_pos = 0;
|
||||
|
||||
var buff = new Uint8Array( 1024 );
|
||||
|
||||
var out = [];
|
||||
while ( ( i = zip_inflate_internal( buff, 0, buff.length ) ) > 0 )
|
||||
for ( j = 0; j < i; j ++ )
|
||||
out[ pos ++ ] = buff[ j ];
|
||||
|
||||
zip_inflate_data = null; // G.C.
|
||||
return new Uint8Array( out ).buffer;
|
||||
|
||||
}
|
||||
|
||||
return { inflate: zip_inflate };
|
||||
|
||||
}();
|
||||
|
||||
/**
|
||||
* SEA3D Deflate
|
||||
* @author Sunag / http://www.sunag.com.br/
|
||||
*/
|
||||
|
||||
SEA3D.File.DeflateUncompress = function ( data ) {
|
||||
|
||||
return SEA3D.Deflate.inflate( data );
|
||||
|
||||
};
|
||||
|
||||
SEA3D.File.setDecompressionEngine( 1, "deflate", SEA3D.File.DeflateUncompress );
|
||||
Reference in New Issue
Block a user