webvr js meetup initial commit
This commit is contained in:
254
node_modules/three/examples/js/MD2Character.js
generated
vendored
Normal file
254
node_modules/three/examples/js/MD2Character.js
generated
vendored
Normal file
@@ -0,0 +1,254 @@
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
*/
|
||||
|
||||
THREE.MD2Character = function () {
|
||||
|
||||
var scope = this;
|
||||
|
||||
this.scale = 1;
|
||||
this.animationFPS = 6;
|
||||
|
||||
this.root = new THREE.Object3D();
|
||||
|
||||
this.meshBody = null;
|
||||
this.meshWeapon = null;
|
||||
|
||||
this.skinsBody = [];
|
||||
this.skinsWeapon = [];
|
||||
|
||||
this.weapons = [];
|
||||
|
||||
this.activeAnimation = null;
|
||||
|
||||
this.mixer = null;
|
||||
|
||||
this.onLoadComplete = function () {};
|
||||
|
||||
this.loadCounter = 0;
|
||||
|
||||
this.loadParts = function ( config ) {
|
||||
|
||||
this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
|
||||
|
||||
var weaponsTextures = [];
|
||||
for ( var i = 0; i < config.weapons.length; i ++ ) weaponsTextures[ i ] = config.weapons[ i ][ 1 ];
|
||||
// SKINS
|
||||
|
||||
this.skinsBody = loadTextures( config.baseUrl + "skins/", config.skins );
|
||||
this.skinsWeapon = loadTextures( config.baseUrl + "skins/", weaponsTextures );
|
||||
|
||||
// BODY
|
||||
|
||||
var loader = new THREE.MD2Loader();
|
||||
|
||||
loader.load( config.baseUrl + config.body, function( geo ) {
|
||||
|
||||
geo.computeBoundingBox();
|
||||
scope.root.position.y = - scope.scale * geo.boundingBox.min.y;
|
||||
|
||||
var mesh = createPart( geo, scope.skinsBody[ 0 ] );
|
||||
mesh.scale.set( scope.scale, scope.scale, scope.scale );
|
||||
|
||||
scope.root.add( mesh );
|
||||
|
||||
scope.meshBody = mesh;
|
||||
|
||||
scope.meshBody.clipOffset = 0;
|
||||
scope.activeAnimationClipName = mesh.geometry.animations[0].name;
|
||||
|
||||
scope.mixer = new THREE.AnimationMixer( mesh );
|
||||
|
||||
checkLoadingComplete();
|
||||
|
||||
} );
|
||||
|
||||
// WEAPONS
|
||||
|
||||
var generateCallback = function ( index, name ) {
|
||||
|
||||
return function( geo ) {
|
||||
|
||||
var mesh = createPart( geo, scope.skinsWeapon[ index ] );
|
||||
mesh.scale.set( scope.scale, scope.scale, scope.scale );
|
||||
mesh.visible = false;
|
||||
|
||||
mesh.name = name;
|
||||
|
||||
scope.root.add( mesh );
|
||||
|
||||
scope.weapons[ index ] = mesh;
|
||||
scope.meshWeapon = mesh;
|
||||
|
||||
checkLoadingComplete();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
for ( var i = 0; i < config.weapons.length; i ++ ) {
|
||||
|
||||
loader.load( config.baseUrl + config.weapons[ i ][ 0 ], generateCallback( i, config.weapons[ i ][ 0 ] ) );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.setPlaybackRate = function ( rate ) {
|
||||
|
||||
if( rate !== 0 ) {
|
||||
this.mixer.timeScale = 1 / rate;
|
||||
}
|
||||
else {
|
||||
this.mixer.timeScale = 0;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.setWireframe = function ( wireframeEnabled ) {
|
||||
|
||||
if ( wireframeEnabled ) {
|
||||
|
||||
if ( this.meshBody ) this.meshBody.material = this.meshBody.materialWireframe;
|
||||
if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialWireframe;
|
||||
|
||||
} else {
|
||||
|
||||
if ( this.meshBody ) this.meshBody.material = this.meshBody.materialTexture;
|
||||
if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialTexture;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.setSkin = function( index ) {
|
||||
|
||||
if ( this.meshBody && this.meshBody.material.wireframe === false ) {
|
||||
|
||||
this.meshBody.material.map = this.skinsBody[ index ];
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.setWeapon = function ( index ) {
|
||||
|
||||
for ( var i = 0; i < this.weapons.length; i ++ ) this.weapons[ i ].visible = false;
|
||||
|
||||
var activeWeapon = this.weapons[ index ];
|
||||
|
||||
if ( activeWeapon ) {
|
||||
|
||||
activeWeapon.visible = true;
|
||||
this.meshWeapon = activeWeapon;
|
||||
|
||||
scope.syncWeaponAnimation();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.setAnimation = function ( clipName ) {
|
||||
|
||||
if ( this.meshBody ) {
|
||||
|
||||
if( this.meshBody.activeAction ) {
|
||||
this.meshBody.activeAction.stop();
|
||||
this.meshBody.activeAction = null;
|
||||
}
|
||||
|
||||
var action = this.mixer.clipAction( clipName, this.meshBody );
|
||||
if( action ) {
|
||||
|
||||
this.meshBody.activeAction = action.play();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
scope.activeClipName = clipName;
|
||||
|
||||
scope.syncWeaponAnimation();
|
||||
|
||||
};
|
||||
|
||||
this.syncWeaponAnimation = function() {
|
||||
|
||||
var clipName = scope.activeClipName;
|
||||
|
||||
if ( scope.meshWeapon ) {
|
||||
|
||||
if( this.meshWeapon.activeAction ) {
|
||||
this.meshWeapon.activeAction.stop();
|
||||
this.meshWeapon.activeAction = null;
|
||||
}
|
||||
|
||||
var geometry = this.meshWeapon.geometry,
|
||||
animations = geometry.animations;
|
||||
|
||||
var action = this.mixer.clipAction( clipName, this.meshWeapon );
|
||||
if( action ) {
|
||||
|
||||
this.meshWeapon.activeAction =
|
||||
action.syncWith( this.meshBody.activeAction ).play();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.update = function ( delta ) {
|
||||
|
||||
if( this.mixer ) this.mixer.update( delta );
|
||||
|
||||
};
|
||||
|
||||
function loadTextures( baseUrl, textureUrls ) {
|
||||
|
||||
var textureLoader = new THREE.TextureLoader();
|
||||
var textures = [];
|
||||
|
||||
for ( var i = 0; i < textureUrls.length; i ++ ) {
|
||||
|
||||
textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
|
||||
textures[ i ].mapping = THREE.UVMapping;
|
||||
textures[ i ].name = textureUrls[ i ];
|
||||
|
||||
}
|
||||
|
||||
return textures;
|
||||
|
||||
}
|
||||
|
||||
function createPart( geometry, skinMap ) {
|
||||
|
||||
var materialWireframe = new THREE.MeshLambertMaterial( { color: 0xffaa00, wireframe: true, morphTargets: true, morphNormals: true } );
|
||||
var materialTexture = new THREE.MeshLambertMaterial( { color: 0xffffff, wireframe: false, map: skinMap, morphTargets: true, morphNormals: true } );
|
||||
|
||||
//
|
||||
|
||||
var mesh = new THREE.Mesh( geometry, materialTexture );
|
||||
mesh.rotation.y = - Math.PI / 2;
|
||||
|
||||
mesh.castShadow = true;
|
||||
mesh.receiveShadow = true;
|
||||
|
||||
//
|
||||
|
||||
mesh.materialTexture = materialTexture;
|
||||
mesh.materialWireframe = materialWireframe;
|
||||
|
||||
return mesh;
|
||||
|
||||
}
|
||||
|
||||
function checkLoadingComplete() {
|
||||
|
||||
scope.loadCounter -= 1;
|
||||
|
||||
if ( scope.loadCounter === 0 ) scope.onLoadComplete();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user