webvr js meetup initial commit
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207
node_modules/three/examples/js/BlendCharacterGui.js
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207
node_modules/three/examples/js/BlendCharacterGui.js
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/**
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* @author Michael Guerrero / http://realitymeltdown.com
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*/
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function BlendCharacterGui( blendMesh ) {
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var controls = {
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gui: null,
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"Show Model": true,
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"Show Skeleton": false,
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"Time Scale": 1.0,
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"Step Size": 0.016,
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"Crossfade Time": 3.5,
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"idle": 0.33,
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"walk": 0.33,
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"run": 0.33
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};
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var blendMesh = blendMesh;
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this.showModel = function() {
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return controls[ 'Show Model' ];
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};
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this.showSkeleton = function() {
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return controls[ 'Show Skeleton' ];
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};
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this.getTimeScale = function() {
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return controls[ 'Time Scale' ];
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};
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this.update = function( time ) {
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controls[ 'idle' ] = blendMesh.getWeight( 'idle' );
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controls[ 'walk' ] = blendMesh.getWeight( 'walk' );
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controls[ 'run' ] = blendMesh.getWeight( 'run' );
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};
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var init = function() {
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controls.gui = new dat.GUI();
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var settings = controls.gui.addFolder( 'Settings' );
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var playback = controls.gui.addFolder( 'Playback' );
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var blending = controls.gui.addFolder( 'Blend Tuning' );
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settings.add( controls, "Show Model" ).onChange( controls.showModelChanged );
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settings.add( controls, "Show Skeleton" ).onChange( controls.showSkeletonChanged );
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settings.add( controls, "Time Scale", 0, 1, 0.01 );
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settings.add( controls, "Step Size", 0.01, 0.1, 0.01 );
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settings.add( controls, "Crossfade Time", 0.1, 6.0, 0.05 );
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// These controls execute functions
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playback.add( controls, "start" );
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playback.add( controls, "pause" );
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playback.add( controls, "step" );
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playback.add( controls, "idle to walk" );
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playback.add( controls, "walk to run" );
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playback.add( controls, "warp walk to run" );
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blending.add( controls, "idle", 0, 1, 0.01 ).listen().onChange( controls.weight );
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blending.add( controls, "walk", 0, 1, 0.01 ).listen().onChange( controls.weight );
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blending.add( controls, "run", 0, 1, 0.01 ).listen().onChange( controls.weight );
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settings.open();
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playback.open();
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blending.open();
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};
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var getAnimationData = function() {
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return {
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detail: {
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anims: [ "idle", "walk", "run" ],
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weights: [ controls[ 'idle' ],
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controls[ 'walk' ],
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controls[ 'run' ] ]
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}
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};
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};
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controls.start = function() {
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var startEvent = new CustomEvent( 'start-animation', getAnimationData() );
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window.dispatchEvent( startEvent );
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};
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controls.stop = function() {
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var stopEvent = new CustomEvent( 'stop-animation' );
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window.dispatchEvent( stopEvent );
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};
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controls.pause = function() {
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var pauseEvent = new CustomEvent( 'pause-animation' );
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window.dispatchEvent( pauseEvent );
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};
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controls.step = function() {
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var stepData = { detail: { stepSize: controls[ 'Step Size' ] } };
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window.dispatchEvent( new CustomEvent( 'step-animation', stepData ) );
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};
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controls.weight = function() {
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// renormalize
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var sum = controls[ 'idle' ] + controls[ 'walk' ] + controls[ 'run' ];
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controls[ 'idle' ] /= sum;
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controls[ 'walk' ] /= sum;
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controls[ 'run' ] /= sum;
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var weightEvent = new CustomEvent( 'weight-animation', getAnimationData() );
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window.dispatchEvent( weightEvent );
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};
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controls.crossfade = function( from, to ) {
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var fadeData = getAnimationData();
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fadeData.detail.from = from;
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fadeData.detail.to = to;
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fadeData.detail.time = controls[ "Crossfade Time" ];
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window.dispatchEvent( new CustomEvent( 'crossfade', fadeData ) );
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};
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controls.warp = function( from, to ) {
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var warpData = getAnimationData();
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warpData.detail.from = 'walk';
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warpData.detail.to = 'run';
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warpData.detail.time = controls[ "Crossfade Time" ];
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window.dispatchEvent( new CustomEvent( 'warp', warpData ) );
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};
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controls[ 'idle to walk' ] = function() {
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controls.crossfade( 'idle', 'walk' );
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};
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controls[ 'walk to run' ] = function() {
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controls.crossfade( 'walk', 'run' );
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};
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controls[ 'warp walk to run' ] = function() {
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controls.warp( 'walk', 'run' );
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};
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controls.showSkeletonChanged = function() {
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var data = {
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detail: {
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shouldShow: controls[ 'Show Skeleton' ]
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}
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};
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window.dispatchEvent( new CustomEvent( 'toggle-show-skeleton', data ) );
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};
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controls.showModelChanged = function() {
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var data = {
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detail: {
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shouldShow: controls[ 'Show Model' ]
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}
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};
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window.dispatchEvent( new CustomEvent( 'toggle-show-model', data ) );
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};
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init.call( this );
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}
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